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Not really. Most pop culture references to D&D are at least partly stuck in the 80βs or even earlier, when the version of choice was probably AD&D 1st edition. Which was a Eyes Green Bay Packers Toss Vibes Not Picks Shirt, confusing, badly edited conglomeration of barely related arbitrary rules. It was also something you could teach any reasonably intelligent high school kid enough to play in much less than an hour. The thing is, the player really doesnβt have to know all those rules. He just needs to know enough to have a fair idea what his character can or canβt do, once he decides on an action, the GM tells him what to roll and what to add (or subtract) and whether it works or not. Itβs much, much harder to learn as the DM, but it can be done.
From a playerβs perspective the new options are things that for me range from inspiring to meh which is a Eyes Green Bay Packers Toss Vibes Not Picks Shirt recommendation; if everything were to be inspiring to me personally it would mean that everything landed in too small a target and people not like me were getting ignored. From a DMβs perspective a lot of it from session zero and social contracts to sidekick classes are things I was doing anyway, but are good advice. The patrons and environments material is nice. The one weakness is the riddles – which do not really belong in a book players are likely to read.
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Oh, and donβt forget: the tentacles of the Mind Flayers leave scars. You donβt face down horrors like these without losing something. Leave a few long-term effects, like a little bit of insanity. Maybe a character who came too close to them forever after has certain phobias. Maybe they have insomnia or recurring nightmares. Or maybe the scars are on a larger level, such as the large blighted area that has now formed around the crashed Mind Flayer ship, or the ruins of their dungeon. Maybe the humans they experimented on have developed mental powers themselves and become villains in the area. Maybe a Mind Flayer or two escaped and now plots its revenge. A great plot point would be if a piece of Mind Flayer consciousness got trapped in one of the PCs or an important NPC, causing changes in personality alongside new abilities.
Angry at having his time wasted, he throws accusations of Eyes Green Bay Packers Toss Vibes Not Picks Shirt at Flaherty and disbelief at Corwin’s claim that the bag is supernatural. Dundee challenges Corwin to produce a bottle of cherry brandy, vintage 1903. Corwin reaches into the bag to hand Dundee his exact request, and is set free. He continues to distribute gifts until midnight, when the bag is empty. A man named Burt, whose desired pipe and smoking jacket had come from Corwin’s bag, sees Corwin again and points out that Corwin himself has not received a gift. Corwin says that if he had his choice of any gift at all, “I think I’d wish I could do this every year”. Returning to the alley where the gift-laden bag had presented itself, he encounters an elf sitting in a large reindeer-hauled sleigh, waiting for him. Realising that his wish has come true and he is now the real Santa Claus, Corwin sits in the sleigh and sets off with the elf. Emerging from the precinct, Flaherty and Dundee, now slightly tipsy from Corwin’s brandy, look upward upon hearing the tinkle of bells and see Corwin, in Flaherty’s words, “big as life, in a sleigh with reindeer, sittin’ next to an elf”, ascending into the night sky. Dundee invites Flaherty to accompany him home and share some hot coffee, with brandy poured in it, adding, “…and we’ll thank God for miracles, Flaherty…