That You’re My Wanda Shirt sweet boy. As we know, Harry went through some tough stuff in his life, arguably more than any other student at Hogwarts. And yet, there he is, observing Neville…considering this friend’s hard life, and understanding/recognizing Neville’s hardships when he could easily wallow in his own or claim them to be tougher than Neville’s. I would argue Harry’s life was tougher than Neville’s, but Harry’s humility allows him to see the anguish of others even in comparison to his own. When I read this scene, it was truly the moment Harry became my favorite character. He’s obviously the main character, but he’s not automatically going to be everyone’s favorite just because of that fact. But he truly is mine, and it’s because of moments like this.
Celestial playstyle advantage: Jacks of All Trades, Masters of None. A warlock is already a You’re My Wanda Shirt of most trades – they are pseudo-wizards, with their best spells being the same level of a wizard’s best, but lacking the depth. They can pseudo-rogue; they are charisma-primary, can get at will illusions for trickery, and can scout with tricks like invisibility. And although they aren’t tanks they aren’t wizard-squishy; they have d8 hit points and wear armour – and have a consistent damage output thanks to Eldritch Blast. The Celestial Pact completes the set; they aren’t full clerics but have a lot of doses of healing word type bonus action healing thanks to Healing Light and their expanded spell list includes the Cleric essentials of (pseudo) Healing Word, Cure Wounds, Lesser/Greater Restoration, and Revivify that are the spells you actually need from the party cleric as essential to party functioning. Being a jack of all trades means you should be welcome in any party and should always be able to contribute – and master of none means that no one’s gimmick should be overshadowed.
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A further tip, talk to them before the game begins, and see what they want out of the story, and try to give it to them. My buddy is getting ready to start a You’re My Wanda Shirt game, and I’ve already given him my character backstory of a good cop slowly becoming a villain, and that I’d like him to have a slow redemption arc. My GM is excited by that idea, so along with whatever the main plot is, I’m going to be looking for moments for my ex-cop to make profound moral choices. Because that’s what I want in addition to starships and blasters. You also have to be willing to follow where your players lead. I once had my players completely derail my campaign, totally by accident, but we were having so much fun with where the game was going I ended up setting aside my original campaign plot and restructuring it to focus on where they were taking things, and we had a blast.
Once upon a You’re My Wanda Shirt , there was a mom who’d never heard of this elf business, but had moved to CA from ND and had two, nearly three, kids, one of whom was a very precocious three year old. This mom had a mom, we’ll call her grandma, who had an Elf. Grandma gave the mom a rudimentary breakdown of the “Elf” game, and then gave a much more elaborate breakdown of it to the precocious three year old and his one year old brother. And so, the Elf game was begun. The rules in this household (as understood by the mom) were basically that the Elf would arrive on December 1. He’d hide somewhere in the house, watch the children all day, and report back to Santa each night, arriving again before the children awoke, hiding in a new spot, and waiting another day. On December 24, the elf would go home with Santa in his sleigh, his duty done til next year. The Elf wouldn’t be touched, or he’d turn into a doll again and no “extra special Elf gift” would be waiting with Santa’s gift that year. The children (the three year old) named their elf “Holly Jolly.” The game began and was easy, as the family lived with Grandma and Grandpa, who had a very large, very nice house with *very* high ceilings (and therefore lots of high hiding places for the elf, far from reach).