However, the condition cannot be βthe You Fuckn Asshole Shirt of the roundβ, although you could tie it to another creature (1st to act in the next round) starting to move, for instance. In addition, your movement and a possible bonus action is part of your turn, not your action, so the ready action cannot be used to move (except to take the dash action) or to perform a bonus action. Finally, if using a spell, it can only be a 1 action spell, and holding it requires concentration. Which means you cannot be using another concentration spell. In addition, you also use your spell slot when you take the ready action. If you lose concentration or do not use it (abandon it for doing some other action).
Whereas 5th edition D&D largely fell back on a You Fuckn Asshole Shirt class structure with a handful of high-impact choices, Pathfinder 2 opts for maintaining its granularity, such that 90% of character features are replaced with Feats. You have Ancestry Feats from your race (now called Ancestry); Skill Feats that can enhance or add new uses to your Skills; you have General Feats which include Skill Feats as well as a handful of other, more universal Feats, like Toughness; and you have Class Feats, which are essentially a grab bag of class features. All of them are tiered based on a prerequisite level you must be in order to gain them, and your character classβs progression explicitly awards one of these four kinds of feats depending on what level youβre at. Almost none of them require a lengthy chain of previous Feats, except where they explicitly upgrade a feature granted by one, like Animal Companion.
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Raise the stakes for the encounter too. Maybe the Mind Flayers have a powerful spelljammer thanβs literally a You Fuckn Asshole ShirtΒ with laser cannons and such. Maybe a single one of them can dismissively defeat the entire party, or even a military force. Maybe they have hostages who must not be harmed. One thingβs for certain: all who know them should be terrified. Iβm actually not a fan of mind flayers who use their mental powers to sense everything that the PCs are doing. Again, truly alien Mind Flayers probably have as much trouble analyzing the thoughts of a human as a human would their thoughts. So donβt play the βthe Mind Flayer read your mind and knows what you are doingβ card too much. This doesnβt mean the Mind Flayers have to be stupid, but making them all-knowing is problematic because that leaves the PCs with only one option: beating them by dint of arms. Thatβs fine to happen at some point, but it shouldnβt be the main thrust of the plot.
They recognize Old Ben’s handiwork, but Jenny refuses to tell them anything. One of the You Fuckn Asshole Shirt uses a similar device to make Jenny deathly ill, using her as bait for Ben.Old Ben comes back to Jenny’s room and makes her well again. As she thanks him, she sees the two men watching Old Ben. They address him as “Your Majesty.” Old Ben admits to Jenny that he is not a criminal, but the king of his planet; Ben fled because he hated the responsibility of leadership, the negotiation of red tape, and having most of his authority overridden by “the Council”. The strangers tell Jenny that Old Ben’s people love him as much as she does; they want him to return and continue his 5,000-year reign. Jenny insists that if Old Ben cannot stay with her, she will go with him. The two men say this is forbidden, but allow Old Ben a moment alone with Jenny to say goodbye after he promises not to run away. Following a plan whispered to him by Jenny, Ben transforms into her exact duplicate, forcing the men to take both of them along since they cannot tell one from the other.At the end of the episode, Rod Serling holds up an 8-by-10 inch black-and-white print of a handsome young man, noting that the photo shows Old Ben’s true appearance and that Jenny will eventually become queen.