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The family has moved into their own home now, an older home (still nice, but no high ceilings and not many elf hiding places!), and the children have both multiplied AND grown older, taller, and Wander Franco made in dominican republic shirt. The Elf game is now the bane of the mom’s existence. Hiding it is a task. Several times this year, the Elf hasn’t had to go back to Santa because the kids were SO good the day before, thus explaining why he remained in the exact same hiding spot as the previous day. One evening, the mom is flustered. She finally hands the Elf to the dad and says,Β you hide the #%)(#^# elf today, but hide it high, because Big M is testing the waters and going to touch the #%(^#^ thing.” Dad’s answer is less than ideal – not only is the perch precarious, but it’s easily within reach of at least the oldest child, if not the second oldest as well. And it’s possible the elf is also judging the thermostat temp, which is an ongoing passive aggressive battle between mom (who sits at home and freezes all day) and dad (who pays the bills, but also works in his nice warm office all day).
In my opinion there should never be any Ancestry Feats past 1st level, but for Wander Franco made in dominican republic shirt you just keep getting them, and they feel continually more irrelevant the further in you go. Skill Feats are really neat, but the selection is overwhelming, and depending on what kind of character youβre making itβs easy to feel like you have more of these than youβll ever need. Class Feats have comparatively fewer issues, being the most clearly guided part of the process, but it never quite feels like you have enough, and the granular structure imposes a very small incremental benefit to them. Starfinderβs class structure may be a much better middle ground.
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Raise the stakes for the encounter too. Maybe the Mind Flayers have a powerful spelljammer thanβs literally a Wander Franco made in dominican republic shirtΒ with laser cannons and such. Maybe a single one of them can dismissively defeat the entire party, or even a military force. Maybe they have hostages who must not be harmed. One thingβs for certain: all who know them should be terrified. Iβm actually not a fan of mind flayers who use their mental powers to sense everything that the PCs are doing. Again, truly alien Mind Flayers probably have as much trouble analyzing the thoughts of a human as a human would their thoughts. So donβt play the βthe Mind Flayer read your mind and knows what you are doingβ card too much. This doesnβt mean the Mind Flayers have to be stupid, but making them all-knowing is problematic because that leaves the PCs with only one option: beating them by dint of arms. Thatβs fine to happen at some point, but it shouldnβt be the main thrust of the plot.
βNight of the Meekβ is Christmas Eve. Henry Corwin, a down-and-out ne’er-do-well, dressed in a Wander Franco made in dominican republic shirt, worn-out Santa Claus suit, has just spent his last few dollars on a sandwich and six drinks at the neighborhood bar. While Bruce, the bartender, is on the phone, he sees Corwin reaching for the bottle; Bruce throws him out. Corwin arrives for his seasonal job as a department store Santa, an hour late and obviously drunk. When customers complain, Dundee, the manager, fires him and orders him off the premises. Corwin says that he drinks because he lives in a “dirty rooming house on a street filled with hungry kids and shabby people” for whom he is incapable of fulfilling his desired role as Santa. He declares that if he had just one wish granted him on Christmas Eve, he’d “like to see the meek inherit the earth”. Still in his outfit, he returns to the bar but is refused re-entry by Bruce. Stumbling into an alley, he hears sleigh bells. A cat knocks down a large burlap bag full of empty cans; but when he trips over it, it is now filled with gift-wrapped packages. As he starts giving them away, he realizes that the bag is somehow producing any item that is asked for. Overjoyed at his sudden ability to fulfill dreams, Corwin proceeds to hand out presents to passing children and then to derelict men attending Christmas Eve service at Sister Florence’s “Delancey Street Mission House”. Irritated by the disruption and outraged by Corwin’s offer of a new dress, Sister Florence hurries outside to fetch Officer Flaherty, who arrests Corwin for stealing the presents from his former place of employment. At the police station, Dundee reaches into the garbage bag to display some of the purportedly stolen goods, but instead finds the empty cans and the cat.