The idea is without information and tactical incentive, there will be no metagame, no matter how many cool gameplay incentives we add for Vote early vote often shirt. Video 1 covers the basics, which is the information. Video 2 covers incentivizing hexes and talks about vehicles a little bit, and then Video 3 wraps it all up and summarizes, outlineing more information for the UI and advancement and some other final things. There’s still more I didn’t get to cover that I want to talk about, such as specific vehicle spawn areas/aircraft spawn areas, and resource overhauls.
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More information/notifications of enemy attacks. Can’t engage the enemy with Vote early vote often shirt and intelligence, when every single encounter is completely random (as it is currently). Those are big, huge, monumental, colossal issues that would allow a deep meta game to naturally develop. Until then the game is cert farmville on whatever random enemy you encounter.