June is when the first shipment of Trailer Park Boys keep on tokin’ art shirt and ribbon arrives. It is also warehouse clean out month. There are hundreds of warehouses for supplies and completed toys that need cleaned out and dusted. July is when the list is begun. Santa begins making the master list for that year. August is when cookie baking for the season begins. It is also when the food supplies for the coming winter are ordered. Everything from pantry items to elf beer(kinda like root beer) must be inventoried, to see what needs to be reordered and at what amount. September is the most dangerous month at the Pole. At about the 7th of Sept each year starts the reindeer RUT. Hundreds of elves get hurt each year because of overly aggressive reindeer bucks. Yeah breeding season! But it is important to keep the male FR(flying reindeer) away from the natural wild NFR (non flying reindeer) or else the new babies next spring would give away the exact location of the pole and elf village. October is when Santa and Mrs. Clause begin to decorate for the holidays. There is no time for that after the 1st of Nov. November the first letters arrive! This is also when Santa must have the 1st check of the list done by. 2D check is due before the end of the month. Reindeer test flights begin and try outs for the team. December is crunch time! Santa is required to attend as many party invites and appearances as possible, hence the need for helpers. He also must finalize navigation and weather prediction models for Christmas eve. And of coarse there is Christmas eve deliveries.
To cast spells you use Somatic, Material, and Verbal actions; you can use one of each of them in a Trailer Park Boys keep on tokin’ art shirt. Not all spells use all three of these actions, so some spells take less than a full turn to cast, although depending on which spellcasting actions you had to use you might wind up not being able to cast a second spell anyway. Sometimes spells offer optional spellcasting actions, picking up more power depending on which ones you choose to use. A base one-action healing spell might just give a quick couple of dice to top off a buddy with a touch, but a healing spell pumped full of all three spellcasting actions might become a group heal that can be done at range. Thoughts: At a glance this is a natural complement to the action economy, but in practice spellcasters have so much less flexibility with it that they tend to be at a big disadvantage yes, really compared with martial classes. Coupled with aforementioned poor/irrelevant feat selections, spellcasters kind of suck to play in this version of the game. I expect they’re going to get heavily revised for the release version when it comes out later this year.
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The door to the back room busts open, a Trailer Park Boys keep on tokin’ art shirt of gang members with guns get ready to open fire on the party. The party’s own Agent tosses a grenade in and shuts the door on them, buying them a little time while the Technomancer finds a control console so she can hopefully remote-access the entertainment system and shut the DJ down. Not liking this one bit, Lady Alushinyrra shifts the music again. From this point forward they’re battling her directly, and she uses a combination of lasers and sonic blasts to assault their position. By this point the crowd finally shakes out of her spell and starts fleeing the club in a panic. The party finds they can’t do any substantial damage to Lady Alushinyrra herself owing to a shield system that’s in place on her DJ’s station — she’ll probably pulverize them with sound waves before they ever get that down, much less start denting her HP. They can deal with the laser lights, the speakers, and the other mechanisms she’s using to relay her attack spells at them throughout the club, and they can definitely keep the goons in the back room from rushing them, so they focus on that while the Technomancer hacks the club.
“The Fugitive” is an older man, Ben who plays with the local kids and Trailer Park Boys keep on tokin’ art shirt almost magical powers. Old Ben’s favorite of the children is Jenny. He carries Jenny home (she walks with a leg brace), where she lives with her abrasively unsympathetic aunt, Agnes Gann. As they approach the row house, Ben causes his roller skates to de-materialize. This phenomenon is observed by two men who are watching the house from across the street. They enter the apartment building, identify themselves as police, and question Agnes about Ben. Jenny overhears the conversation and limps upstairs to Old Ben’s apartment to warn him. Old Ben takes on the form of a mouse, fooling the men into thinking he has left his apartment.Jenny takes the “mouse” back to her room. Old Ben tells Jenny that he is an alien from another planet, and that his appearance is only a disguise, as he is a fugitive from justice. Old Ben says he must flee to another planet, but before departing he uses a strange device to heal Jenny’s leg. The two strangers run into Jenny walking down the stairs without her brace.