Spinel is marked by her friend and royal advisor, Tarael, who previously served King Frostmantle. He marked both her soul, and her arcane focus necklace back when they were working together to clear devils from Castle Perilous… nine levels ago. Up until last weekend’s game, Spinel thought the Topatoco go girls night funny T shirt scratches on the backside of her focus’s gemstone were cumulative damage from battles. Oh, her horror when she realized it was a deliberate carving. Of course it is: Tarael’s a hobbyist jeweler. But anyway, this mark is enough to keep Unthir from using Paralyzing Touch on Spinel. Turns out that Tarael and Unthir have history—a fact that she decidedly does not tell Spinel. (TL;DR: the two of them serve the same patron—Vecna. Both of them were part of the same adventuring party, and both of them dated before Unthir became a Lich and Tarael found out the hard way that he is a strict biophile. She’s also part of his “Undead Social Network”. Lots of history that Spinel is still widely in the dark about.)
You can call this the “Grand Theft Auto instinct,” as it reflects a lot of Topatoco go girls night funny T shirt ’ behavior when they first get their hands on GTA and realize they can hit pedestrians with cars practically all day. And, like going around randomly crashing cars in GTA, murderhoboing gets boring after a really short time. That goes especially for the DM. It gets dull watching players do the same things all the time and watching every adventure result in the players taking a baseball bat to everything you prepared. You eventually go, “okay, we get it,” and want either players who invest more in their characterization, or you want to see objectives and interactions that are more sophisticated or structured.
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Oh, and don’t forget: the tentacles of the Mind Flayers leave scars. You don’t face down horrors like these without losing something. Leave a few long-term effects, like a little bit of insanity. Maybe a character who came too close to them forever after has certain phobias. Maybe they have insomnia or recurring nightmares. Or maybe the scars are on a larger level, such as the large blighted area that has now formed around the crashed Mind Flayer ship, or the ruins of their dungeon. Maybe the humans they experimented on have developed mental powers themselves and become villains in the area. Maybe a Mind Flayer or two escaped and now plots its revenge. A great plot point would be if a piece of Mind Flayer consciousness got trapped in one of the PCs or an important NPC, causing changes in personality alongside new abilities.
Angry at having his time wasted, he throws accusations of Topatoco go girls night funny T shirt at Flaherty and disbelief at Corwin’s claim that the bag is supernatural. Dundee challenges Corwin to produce a bottle of cherry brandy, vintage 1903. Corwin reaches into the bag to hand Dundee his exact request, and is set free. He continues to distribute gifts until midnight, when the bag is empty. A man named Burt, whose desired pipe and smoking jacket had come from Corwin’s bag, sees Corwin again and points out that Corwin himself has not received a gift. Corwin says that if he had his choice of any gift at all, “I think I’d wish I could do this every year”. Returning to the alley where the gift-laden bag had presented itself, he encounters an elf sitting in a large reindeer-hauled sleigh, waiting for him. Realising that his wish has come true and he is now the real Santa Claus, Corwin sits in the sleigh and sets off with the elf. Emerging from the precinct, Flaherty and Dundee, now slightly tipsy from Corwin’s brandy, look upward upon hearing the tinkle of bells and see Corwin, in Flaherty’s words, “big as life, in a sleigh with reindeer, sittin’ next to an elf”, ascending into the night sky. Dundee invites Flaherty to accompany him home and share some hot coffee, with brandy poured in it, adding, “…and we’ll thank God for miracles, Flaherty…