All these different skulls (there is a full-page spread in the book itself) are from different breeds of the The Nasty Nati shirt species, Columba livia. Just look at the varieties in the shape of their beaks, from the short-faced tumbler to the hook-nosed Scandaroon that seemingly has aspirations to be a bird of prey. We are awed at the breed diversity in dogs, from the Pekinese to the St. Bernard to the greyhound; pigeons have even more. And yes, since they breed fast, they have been evolving, according to human selection, in breeds for the century and a half since Darwin. So for example, to quote van Grouw about fantail pigeons (p. 31): Early fantails were rather horizontalβ¦Itβs their neck thatβs their loveliest feature, typically held in a graceful swanlike S shape that pushes the breast forwardβ¦[But] fanciers increasingly selected birds for a more erect posture, gradually resulting in the rotation of the entire body into an almost vertical position.
1: Let the players play and discover what they want: I was very stern in my young days. I had this one new player βVincentβ. He was new to the The Nasty Nati shirt and starting at first level. I thought the best thing was to do was solo him and get him to higher level so he could compare with the other characters that were already higher. I put him on a βcrash courseβ of solo level gaining, which was what I thought he needed. Long story short β he lasted one day. Looking back, I played how I wanted but not how he wanted. I never asked him what he wanted to do in the D&D game. Soloing is fine if thatβs what they want. Ask your players what they want to accomplish in the D&D world?β¦ Some players will want to tame a dragon. Some want to build a castle. Some players want to become a powerful Wizard and wield arcane spells. This all really depends. Find out what the players want, and see if you can entertain themβ¦ look! You find a Dragons egg! D&D has to be more about what the players want to do, and less about what the DM wants. Long term players are what fuel the game. Find out!
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So, the players are in jail. The Bard schtuped a Watch Lieutenantβs favorite barmaid, and he trumped up charges of The Nasty Nati shirt conduct, lewd behavior, and assaulting a member of the watch. Never mind that it was the Lieutenant who was drunk, in plainclothes, and that he threw the first punch. The Players are destined for the noose in the morning. Itβs up to them to figure out how to get out of it. And hereβs the important thing. You need to be able to work with what your players give you. Because, if Iβm the GM, I honestly have no idea how theyβre going to get out of this. I just figure that they will.
Once upon a The Nasty Nati shirt , there was a mom who’d never heard of this elf business, but had moved to CA from ND and had two, nearly three, kids, one of whom was a very precocious three year old. This mom had a mom, we’ll call her grandma, who had an Elf. Grandma gave the mom a rudimentary breakdown of the “Elf” game, and then gave a much more elaborate breakdown of it to the precocious three year old and his one year old brother. And so, the Elf game was begun. The rules in this household (as understood by the mom) were basically that the Elf would arrive on December 1. He’d hide somewhere in the house, watch the children all day, and report back to Santa each night, arriving again before the children awoke, hiding in a new spot, and waiting another day. On December 24, the elf would go home with Santa in his sleigh, his duty done til next year. The Elf wouldn’t be touched, or he’d turn into a doll again and no “extra special Elf gift” would be waiting with Santa’s gift that year. The children (the three year old) named their elf “Holly Jolly.” The game began and was easy, as the family lived with Grandma and Grandpa, who had a very large, very nice house with *very* high ceilings (and therefore lots of high hiding places for the elf, far from reach).