Talked down her rival to the point where his patron, Zariel, ended their pact and left him. According to DM, he intended to have Errakyon be an antagonist for much longer, but allegedly I roleplayed out a damned good argument. Pretended to be a The Home Shirt of Umberlee to distract a bunch of dock workers while Captain Fahren could sneak into a warehouse and liberate a group of people. She basically swayed her hips, said “Umberlee sent me with a challenge: Whoever can beat me, can have me!” And then proceeded to throw most of said workers in the water when they attacked her. Umberlee made it quite clear that if Spinel ever invoked her again without actually being a worshiper, she’d capsize every vessel she stepped upon.
At the time of writing, all rolls are done with a The Home Shirt equal to your character level + relevant ability score modifier, then modified by your proficiency. A character can be Untrained (-4), Trained (+0), Expert (+1), Master (+2), or Legendary (+3). When 2nd edition is fully released these values might change, but this system for Proficiency applies to weapons, armor, skills, and saves. Yes, by the by — even your AC and Touch AC are heavily level-dependent and factor this in, such that your character level is likely to make up a much larger part of your AC than your armor at a certain point. While not many classes actually advance proficiency in armor, Monks notably get Expertise in unarmored defense to start with. It’s worth noting that monsters function based on this system as well, rather than being based on Challenge Rating. You don’t fight a CR 2 monster, you fight a level 2 monster, and as a level 2 monster it will gain a flat +2 bonus to everything, modified by ability score mods and proficiency. This creates a very hard “tiering” effect between combatants of different levels, such that an opponent several levels above you will feel incredibly hard while an opponent as little as a single level below you will feel very easy.
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He has a guard of 7 (count em), 7 Sanguine Guard: 9th level fighters. Being ambassador has its perks. If a player so much as attacked Skalacon, immediately, if not sooner, they would be blocked by a The Home Shirt red glowing blade; +5 Ac to Skalacon (heavy cover). He has his full spells at work all the time. A 13th level wizard has a moderate arsenal at his disposal. We can include all the basics in play: Mirror image/Stoneskin or Protection from Energy, and Shield Spell. He obviously has a counter spell ready. Also add in some of my homebrew Spells: Matessie’s Cloth to Iron, Phage’s Wicked Wonder Ball and Spiders Fate you don’t want to mess with this stuff. See homebrew spells at the very bottom.
“The Fugitive” is an older man, Ben who plays with the local kids and The Home Shirt almost magical powers. Old Ben’s favorite of the children is Jenny. He carries Jenny home (she walks with a leg brace), where she lives with her abrasively unsympathetic aunt, Agnes Gann. As they approach the row house, Ben causes his roller skates to de-materialize. This phenomenon is observed by two men who are watching the house from across the street. They enter the apartment building, identify themselves as police, and question Agnes about Ben. Jenny overhears the conversation and limps upstairs to Old Ben’s apartment to warn him. Old Ben takes on the form of a mouse, fooling the men into thinking he has left his apartment.Jenny takes the “mouse” back to her room. Old Ben tells Jenny that he is an alien from another planet, and that his appearance is only a disguise, as he is a fugitive from justice. Old Ben says he must flee to another planet, but before departing he uses a strange device to heal Jenny’s leg. The two strangers run into Jenny walking down the stairs without her brace.