A bigger part of the problem is that a lot of DMs just can’t separate their real world sense of The Hell Boy Rancid Band shirt and ethics with the campaign they are running. They are running Abeir Toril or Oerth, which are savage fantasy settings full of monsters, bandits, evil wizards, and other undesirables, but going into it with the sweet sensibilities of a 21st century teenager who grew up in the suburbs and every neighbor said “hello how are you?” and girlscouts go around selling cookies. And this is just hilarious. Get into the setting and drop your real world commonsense at the door. If adventurers want to go around killing monsters, looting gold and stealing magic items, why punish them for it? Because it goes against your sense of right and wrong? Come on. We’re playing a game of fantasy pretend and make-believe. We’re here to indulge our deepest and maybe darkest fantasies. Why so serious?
I’m personally a big fan of the classic sword-and-sorcery style of The Hell Boy Rancid Band shirt and spend a lot of time studying its hallmarks, trying to understand what makes it so mystifying. Part of it is that the scales of magic and wealth are tipped heavily in favor of the bad guys in these kinds of worlds, while the heroes work from fundamentally simplistic, primal, often self-centered motives. Thulsa Doom’s motivations are frankly just as bizarre and abstract as they are grandiose, whereas Conan the Barbarian just wants simple revenge for the loss of loved ones and friends. If you were to run a game following the formula defined by these kinds of stories it might look a lot like a murderhobo paradise, with barbaric and petty characters set against the forces of civilization. However, it should be apparent that working those themes into the fabric of a campaign and the structure of its characters is very different from players just randomly stabbing shopkeepers because they can.
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When we start hitting Adult Dragons, though, it’s a problem. Most PCs can’t keep up with the The Hell Boy Rancid Band shirt at all. Dragons can fly 80′ on their turn, then on the PC’s turn use a Legendary Action to move another 40′. A PC must be able to fly and cover 120′ in a turn to even keep up with the dragon and attack it, meaning melee is not going to be very helpful. Archers are what are effective. And this is before Dragon Fear — any characters with bad Wisdom Saves are not even gonna be able to move closer to the dragon. A Fighter *might* be able to solo an adult dragon, if he’s level 11 and geared to the gills and prepped properly. They might be able to burst it down in a round or three, and can survive a couple of rounds of Legendary actions and breath. Probably. Higher level makes it easier, and a level 20 fighter can probably easily dispatch an adult dragon in one round, which is important because if he doesn’t catch the dragon in 1 round it could just kite him flying around waiting for his breath to recharge. Fighter would need to be decked out with flying gear — an Eagle Whistle would help catch up to the flying dragon and shoot it down.
“The Fugitive” is an older man, Ben who plays with the local kids and The Hell Boy Rancid Band shirt almost magical powers. Old Ben’s favorite of the children is Jenny. He carries Jenny home (she walks with a leg brace), where she lives with her abrasively unsympathetic aunt, Agnes Gann. As they approach the row house, Ben causes his roller skates to de-materialize. This phenomenon is observed by two men who are watching the house from across the street. They enter the apartment building, identify themselves as police, and question Agnes about Ben. Jenny overhears the conversation and limps upstairs to Old Ben’s apartment to warn him. Old Ben takes on the form of a mouse, fooling the men into thinking he has left his apartment.Jenny takes the “mouse” back to her room. Old Ben tells Jenny that he is an alien from another planet, and that his appearance is only a disguise, as he is a fugitive from justice. Old Ben says he must flee to another planet, but before departing he uses a strange device to heal Jenny’s leg. The two strangers run into Jenny walking down the stairs without her brace.