Saint Nicholas has no relation to Christmas in Russia. It had for a spooky house T Shirt period in the late 19th–early 20th century, but that was clearly a German/French/English influence. We have Ded Moroz (Grandpa Frost) and his granddaughter/assistant Snegurochka (Snow Girl, literally “Snowlassie”), and they are the New Year characters. New Year is the only secular and non-ideological holiday in Russia, and the only truly universal one, although in its commercial streak it is similar to the Western Christmas in its current shape. Russian Orthodox Christmas is, in the last 100 years, a purely religious holiday, and due to the difference of the Gregorian calendar (official since 1918) and the Julian calendar that Russian Orthodox Church still uses in its defiance to 1917 revolutions, it’s not on December 24–25th but on January 6–7th.

In my opinion there should never be any Ancestry Feats past 1st level, but for spooky house T Shirt you just keep getting them, and they feel continually more irrelevant the further in you go. Skill Feats are really neat, but the selection is overwhelming, and depending on what kind of character you’re making it’s easy to feel like you have more of these than you’ll ever need. Class Feats have comparatively fewer issues, being the most clearly guided part of the process, but it never quite feels like you have enough, and the granular structure imposes a very small incremental benefit to them. Starfinder’s class structure may be a much better middle ground.
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A further tip, talk to them before the game begins, and see what they want out of the story, and try to give it to them. My buddy is getting ready to start a spooky house T Shirt game, and I’ve already given him my character backstory of a good cop slowly becoming a villain, and that I’d like him to have a slow redemption arc. My GM is excited by that idea, so along with whatever the main plot is, I’m going to be looking for moments for my ex-cop to make profound moral choices. Because that’s what I want in addition to starships and blasters. You also have to be willing to follow where your players lead. I once had my players completely derail my campaign, totally by accident, but we were having so much fun with where the game was going I ended up setting aside my original campaign plot and restructuring it to focus on where they were taking things, and we had a blast.

“The Fugitive” is an older man, Ben who plays with the local kids and spooky house T Shirt almost magical powers. Old Ben’s favorite of the children is Jenny. He carries Jenny home (she walks with a leg brace), where she lives with her abrasively unsympathetic aunt, Agnes Gann. As they approach the row house, Ben causes his roller skates to de-materialize. This phenomenon is observed by two men who are watching the house from across the street. They enter the apartment building, identify themselves as police, and question Agnes about Ben. Jenny overhears the conversation and limps upstairs to Old Ben’s apartment to warn him. Old Ben takes on the form of a mouse, fooling the men into thinking he has left his apartment.Jenny takes the “mouse” back to her room. Old Ben tells Jenny that he is an alien from another planet, and that his appearance is only a disguise, as he is a fugitive from justice. Old Ben says he must flee to another planet, but before departing he uses a strange device to heal Jenny’s leg. The two strangers run into Jenny walking down the stairs without her brace.