Now, for a counter-example. I was in a Skulls There Is No Escape Hades Shirt once, and our ship was damaged. The engines were non-responsive, but Engineering reported they were fully functional. I was playing the Engineer. I deduced that a micro-meteor hit had damaged the control lines, and that the cutout had failed to automatically re-route them to the backups, which I then went to go do manually. I’m an electronics technician by trade, and I know a bit about naval architecture, and it since I was playing the Engineer, it was totally fine to use Murphy’s Player Knowledge for my Engineer Character. That was not bad metagaming. Now, some forms of meta-gaming are worse than others. The leveling one doesn’t bother me too much. But other kinds can ruin other player’s fun, and that’s a problem. It cheats people out of the experience, and is goddamn frustrating as a GM.
Celestial playstyle advantage: Jacks of All Trades, Masters of None. A warlock is already a Skulls There Is No Escape Hades Shirt of most trades – they are pseudo-wizards, with their best spells being the same level of a wizard’s best, but lacking the depth. They can pseudo-rogue; they are charisma-primary, can get at will illusions for trickery, and can scout with tricks like invisibility. And although they aren’t tanks they aren’t wizard-squishy; they have d8 hit points and wear armour – and have a consistent damage output thanks to Eldritch Blast. The Celestial Pact completes the set; they aren’t full clerics but have a lot of doses of healing word type bonus action healing thanks to Healing Light and their expanded spell list includes the Cleric essentials of (pseudo) Healing Word, Cure Wounds, Lesser/Greater Restoration, and Revivify that are the spells you actually need from the party cleric as essential to party functioning. Being a jack of all trades means you should be welcome in any party and should always be able to contribute – and master of none means that no one’s gimmick should be overshadowed.
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Emen Bloodbinder the Ruthless of Narfell. Hilariously, the Skulls There Is No Escape Hades Shirt of Bloodbinder Orcs is a Kobold. Remember that bit from above about the Bloodbinders stealing children? Well, they stole a clutch of Kobold eggs on an unexpected raid, and Emen was the only one who hatched. (Azuch may or may not have been sent to smash all of the eggs some years back. He didn’t get there in time.) They wanted Kobolds for some of that natural dragon sorcery that a lot of them have, but Emen just wasn’t born with that genetic lottery. He did, however, turn out to be an excellent Enchantment Wizard, and quickly became the golden child of the tribe as a result. It’s gone to his head since then, and he’s ceased working hard in later years. (For anyone who knows Orcish names and is going “Waaaiiit, isn’t Emen a girl’s name?” Yes, and that’s intentional. According to Volo’s, Kobolds can slowly change sex, and Emen has a tendency to do that himself every few years. He likes his name, though, so that never changes.)
Once upon a Skulls There Is No Escape Hades Shirt , there was a mom who’d never heard of this elf business, but had moved to CA from ND and had two, nearly three, kids, one of whom was a very precocious three year old. This mom had a mom, we’ll call her grandma, who had an Elf. Grandma gave the mom a rudimentary breakdown of the “Elf” game, and then gave a much more elaborate breakdown of it to the precocious three year old and his one year old brother. And so, the Elf game was begun. The rules in this household (as understood by the mom) were basically that the Elf would arrive on December 1. He’d hide somewhere in the house, watch the children all day, and report back to Santa each night, arriving again before the children awoke, hiding in a new spot, and waiting another day. On December 24, the elf would go home with Santa in his sleigh, his duty done til next year. The Elf wouldn’t be touched, or he’d turn into a doll again and no “extra special Elf gift” would be waiting with Santa’s gift that year. The children (the three year old) named their elf “Holly Jolly.” The game began and was easy, as the family lived with Grandma and Grandpa, who had a very large, very nice house with *very* high ceilings (and therefore lots of high hiding places for the elf, far from reach).