If it is a family gathering and you are part of the Shirt, try to show up and be with the family, then duck out and be Santa, then get out of costume and return to the party with as minimum fuss as possible. Also, have the photographer, there is always one in the family, take a couple of shots of you during the night to keep the illusion alive that you were there when Santa came calling. When Santa leaves, everyone says good bye inside and Santa goes out by himself so as not to spook the reindeer. Although I never did this I just thought of something fun if the party is at a house. Tie a long string with loud reindeer bells and drape it over the house. When Santa leaves and the door closes, he could run over and jerk on the string a few times so it sounds like the reindeer are on the roof at the back of the house. Maybe one of the adults could catch a glimpse of βOl Saint Nickβ flying away and try and point it out to the kids.
Whereas 5th edition D&D largely fell back on a Shirt class structure with a handful of high-impact choices, Pathfinder 2 opts for maintaining its granularity, such that 90% of character features are replaced with Feats. You have Ancestry Feats from your race (now called Ancestry); Skill Feats that can enhance or add new uses to your Skills; you have General Feats which include Skill Feats as well as a handful of other, more universal Feats, like Toughness; and you have Class Feats, which are essentially a grab bag of class features. All of them are tiered based on a prerequisite level you must be in order to gain them, and your character classβs progression explicitly awards one of these four kinds of feats depending on what level youβre at. Almost none of them require a lengthy chain of previous Feats, except where they explicitly upgrade a feature granted by one, like Animal Companion.
Shirt, Hoodie, Sweater, Vneck, Unisex and T-shirt
Best Shirt
Playing them as arrogant slavers is the ShirtΒ way itβs done, and thatβs fine, but I think it misses the main point. Mind Flayers should be more like villains out of Doctor Who than they should be out of Tolkien, and the Doctor rarely wins battles by dint of arms. They are the ultimate masters of mental abilities, able to paralyze, enslave, or even kill with their thoughts alone. Itβs a rare character indeed who can counter or match their mental powers. A great way to establish that alien quality is to make mind flayers completely incapable of speech. Have the mind flayers communicate via images only, projected directly into oneβs mind. If push comes to shove, have them talk haltingly through a person like in Independence Day when the alien is squeezing the life out of Brent Spinerβs body, except the Mind Flayer has its face tentacles literally in the victimβs skull when doing this. Terrifying!
βNight of the Meekβ is Christmas Eve. Henry Corwin, a down-and-out ne’er-do-well, dressed in a Shirt, worn-out Santa Claus suit, has just spent his last few dollars on a sandwich and six drinks at the neighborhood bar. While Bruce, the bartender, is on the phone, he sees Corwin reaching for the bottle; Bruce throws him out. Corwin arrives for his seasonal job as a department store Santa, an hour late and obviously drunk. When customers complain, Dundee, the manager, fires him and orders him off the premises. Corwin says that he drinks because he lives in a “dirty rooming house on a street filled with hungry kids and shabby people” for whom he is incapable of fulfilling his desired role as Santa. He declares that if he had just one wish granted him on Christmas Eve, he’d “like to see the meek inherit the earth”. Still in his outfit, he returns to the bar but is refused re-entry by Bruce. Stumbling into an alley, he hears sleigh bells. A cat knocks down a large burlap bag full of empty cans; but when he trips over it, it is now filled with gift-wrapped packages. As he starts giving them away, he realizes that the bag is somehow producing any item that is asked for. Overjoyed at his sudden ability to fulfill dreams, Corwin proceeds to hand out presents to passing children and then to derelict men attending Christmas Eve service at Sister Florence’s “Delancey Street Mission House”. Irritated by the disruption and outraged by Corwin’s offer of a new dress, Sister Florence hurries outside to fetch Officer Flaherty, who arrests Corwin for stealing the presents from his former place of employment. At the police station, Dundee reaches into the garbage bag to display some of the purportedly stolen goods, but instead finds the empty cans and the cat.