If it is a family gathering and you are part of the Saints Twitter Podcast Tee, try to show up and be with the family, then duck out and be Santa, then get out of costume and return to the party with as minimum fuss as possible. Also, have the photographer, there is always one in the family, take a couple of shots of you during the night to keep the illusion alive that you were there when Santa came calling. When Santa leaves, everyone says good bye inside and Santa goes out by himself so as not to spook the reindeer. Although I never did this I just thought of something fun if the party is at a house. Tie a long string with loud reindeer bells and drape it over the house. When Santa leaves and the door closes, he could run over and jerk on the string a few times so it sounds like the reindeer are on the roof at the back of the house. Maybe one of the adults could catch a glimpse of “Ol Saint Nick” flying away and try and point it out to the kids.
It’s hard to make any “real” conclusions since the version I’m going off of is the 2018 playtest and not the Saints Twitter Podcast Tee , which is yet to come out. Right now it’s definitely looking a bit rough, such that I hard-switched back to 5th edition when I realized it wasn’t going to work past a certain point. Some things about Pathfinder 2nd are great — the tactics and dynamics of physical combat have never felt better in any version of this that I’ve ever played. Some things are… less great. I don’t think they quite nailed a consistently rewarding level progression, I think the level scaling hampers and stifles the game a lot more than it helps, and spellcasters are just awful in the rules as written so far. Overall, though, the direction that Pathfinder 2 is going in captures the same kind of tactical depth that the original game was known for, but with a much cleaner presentation and much more potential fun during actual play, as opposed to the false depth that the original tended to emphasize during character sheet management. If the final release cleans up the rough edges nicely, it could become my game of preference.
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One class doesn’t have a Saints Twitter Podcast Tee potential than another. Role-playing is orthogonal to class. Role-playing is about the story you create for your character, and you can create a compelling story for a character of any class. Some classes certainly have more obvious sexy story hooks than others. The Warlock, for example, gets her power from a pact with an otherworldly power. What power? How did this come about? How has it affected the Warlock’s outlook on life? You can scarcely avoid an interesting backstory when creating a Warlock! But you can do the exact same thing with any character of any class.
The family has moved into their own home now, an older home (still nice, but no high ceilings and not many elf hiding places!), and the children have both multiplied AND grown older, taller, and Saints Twitter Podcast Tee. The Elf game is now the bane of the mom’s existence. Hiding it is a task. Several times this year, the Elf hasn’t had to go back to Santa because the kids were SO good the day before, thus explaining why he remained in the exact same hiding spot as the previous day. One evening, the mom is flustered. She finally hands the Elf to the dad and says, you hide the #%)(#^# elf today, but hide it high, because Big M is testing the waters and going to touch the #%(^#^ thing.” Dad’s answer is less than ideal – not only is the perch precarious, but it’s easily within reach of at least the oldest child, if not the second oldest as well. And it’s possible the elf is also judging the thermostat temp, which is an ongoing passive aggressive battle between mom (who sits at home and freezes all day) and dad (who pays the bills, but also works in his nice warm office all day).