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In response, enemy outfits may start laying down anti-tank mines at NTU Silos that Rural Carriers Because Even City Carriers Need Heroes Shirt. The outfit would then start using IRNV scouting to ensure mission success while slowing down their execution slightly. And so on, and so forth, the metagame evolves. As Nobel put it, the metagame is, “the ability for players strategic and tactical choices to impact the game in a meaningful way.” In the Outcomes section of my linked idea, I list those strategic and tactical choices that would be added. Will they “fix” problems with the metagame? Unlikely, but I think they’re a step in the right direction.
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This is partially the point though, right now large fights over facilities need more objectives to split people up a Rural Carriers Because Even City Carriers Need Heroes Shirt, and adding this gives a good defensive advantage to counter-act the fact there are more locations to defend. I would also entirely disagree that defenders capable of holding one gen are capable of holding back every sunderer/spawn beacon.