Spinel froze. She thought she was sneaking better than that! Then she remembered that Liches, like most undead, don’t actually need to sleep. Instead, she looked up to see the MLB Atlanta Braves 080 Skull Rock With Crown Shirt body from earlier, standing up and staring at Spinel with glowing eyes. The mage hand Spinel used to write her letter faltered, her quill scratched a few jagged, splattered lines across the note. “I’m so sorry! I hadn’t meant to intrude, and, just—you were sleeping, or I thought you were sleeping—anyway! I’m so sorry, I thought you might get cold down here by yourself.” Let it never be said that Spinel’s not compassionate. Often to the point of absurdity. Now, Lich Queen Unthir doesn’t immediately attack. And there is a very important reason for this that I as the player know, but my character Spinel, does not: Spinel’s soul is marked by another Lich. All Liches have Truesight, and therefore DM and I ruled that they can absobloodylutely see souls. Therefore, some Liches like to “mark” the souls of their favourite mortals/pets/slaves/etc to indicate: “This is mine. Don’t touch or I’ll come mess you up.”
Thoughts: Better in principle than it is in practice. The idea of standardizing Feats as the basis of character creation is great for Pathfinder, getting around a lot of the MLB Atlanta Braves 080 Skull Rock With Crown Shirt workarounds that characterized Archetypes and creating an easy basis on which to customize classes without completely having to reinvent them. However, the number of Feats to select is overwhelming if you try to build a mid-level character, with a large number of them — especially Skill and Ancestry Feats — constituting annoying or irrelevant fluff. Some classes fare better with this structure than others, with some being solid gold and some being full of boring or irrelevant choices that never quite fit the play style you’re going for. This is especially true of casters, who feel at a loss to define what a good Feat would even look like.
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Huzzah! He tries to grapple the guard and MLB Atlanta Braves 080 Skull Rock With Crown Shirt an attack. You rattle some dice around, not actually caring what they say as the guard “defends” himself. Barb’s hooked his bindings around the guard’s throat and is now using him as a meat flail. Why? Because you don’t want these idiots to die, it’s neat, and everything saner has failed. In the ensuing melee you rattle dice around some more, and press the Players just enough that they feel that they’re challenged, yet still escape mostly intact. Now the key to this improvisation is that you have to work with what the players give you. If they do nothing, well, it’s the gallows then. As long as they keep working the problem, keep giving them things to work with. And damnit, escape by meat-flail is better than anything I’d have come up with myself.
“Night of the Meek” is Christmas Eve. Henry Corwin, a down-and-out ne’er-do-well, dressed in a MLB Atlanta Braves 080 Skull Rock With Crown Shirt, worn-out Santa Claus suit, has just spent his last few dollars on a sandwich and six drinks at the neighborhood bar. While Bruce, the bartender, is on the phone, he sees Corwin reaching for the bottle; Bruce throws him out. Corwin arrives for his seasonal job as a department store Santa, an hour late and obviously drunk. When customers complain, Dundee, the manager, fires him and orders him off the premises. Corwin says that he drinks because he lives in a “dirty rooming house on a street filled with hungry kids and shabby people” for whom he is incapable of fulfilling his desired role as Santa. He declares that if he had just one wish granted him on Christmas Eve, he’d “like to see the meek inherit the earth”. Still in his outfit, he returns to the bar but is refused re-entry by Bruce. Stumbling into an alley, he hears sleigh bells. A cat knocks down a large burlap bag full of empty cans; but when he trips over it, it is now filled with gift-wrapped packages. As he starts giving them away, he realizes that the bag is somehow producing any item that is asked for. Overjoyed at his sudden ability to fulfill dreams, Corwin proceeds to hand out presents to passing children and then to derelict men attending Christmas Eve service at Sister Florence’s “Delancey Street Mission House”. Irritated by the disruption and outraged by Corwin’s offer of a new dress, Sister Florence hurries outside to fetch Officer Flaherty, who arrests Corwin for stealing the presents from his former place of employment. At the police station, Dundee reaches into the garbage bag to display some of the purportedly stolen goods, but instead finds the empty cans and the cat.