Now, for a counter-example. I was in a MLB Arizona Diamondbacks 022 Punisher Dc Marvel Jersey Superhero Avenger Shirt once, and our ship was damaged. The engines were non-responsive, but Engineering reported they were fully functional. I was playing the Engineer. I deduced that a micro-meteor hit had damaged the control lines, and that the cutout had failed to automatically re-route them to the backups, which I then went to go do manually. I’m an electronics technician by trade, and I know a bit about naval architecture, and it since I was playing the Engineer, it was totally fine to use Murphy’s Player Knowledge for my Engineer Character. That was not bad metagaming. Now, some forms of meta-gaming are worse than others. The leveling one doesn’t bother me too much. But other kinds can ruin other player’s fun, and that’s a problem. It cheats people out of the experience, and is goddamn frustrating as a GM.
They don’t learn the rules well enough, or they learn them too well. New game matters don’t need to know every rule for every situation, but they should understand the MLB Arizona Diamondbacks 022 Punisher Dc Marvel Jersey Superhero Avenger Shirt mechanics well enough to apply them on the fly when new situations come up. Not knowing the rules well enough leads to delays while someone looks them up–or you end up relying on That One Guy who always knows everything and while that’s a good resource, you don’t want it to become a habit. On the other hand, knowing them too well often leads to inflexibility, and to arguments when the rules simply don’t cover certain actions your players want to take.
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Raise the stakes for the encounter too. Maybe the Mind Flayers have a powerful spelljammer than’s literally a MLB Arizona Diamondbacks 022 Punisher Dc Marvel Jersey Superhero Avenger Shirt with laser cannons and such. Maybe a single one of them can dismissively defeat the entire party, or even a military force. Maybe they have hostages who must not be harmed. One thing’s for certain: all who know them should be terrified. I’m actually not a fan of mind flayers who use their mental powers to sense everything that the PCs are doing. Again, truly alien Mind Flayers probably have as much trouble analyzing the thoughts of a human as a human would their thoughts. So don’t play the “the Mind Flayer read your mind and knows what you are doing” card too much. This doesn’t mean the Mind Flayers have to be stupid, but making them all-knowing is problematic because that leaves the PCs with only one option: beating them by dint of arms. That’s fine to happen at some point, but it shouldn’t be the main thrust of the plot.
“The Fugitive” is an older man, Ben who plays with the local kids and MLB Arizona Diamondbacks 022 Punisher Dc Marvel Jersey Superhero Avenger Shirt almost magical powers. Old Ben’s favorite of the children is Jenny. He carries Jenny home (she walks with a leg brace), where she lives with her abrasively unsympathetic aunt, Agnes Gann. As they approach the row house, Ben causes his roller skates to de-materialize. This phenomenon is observed by two men who are watching the house from across the street. They enter the apartment building, identify themselves as police, and question Agnes about Ben. Jenny overhears the conversation and limps upstairs to Old Ben’s apartment to warn him. Old Ben takes on the form of a mouse, fooling the men into thinking he has left his apartment.Jenny takes the “mouse” back to her room. Old Ben tells Jenny that he is an alien from another planet, and that his appearance is only a disguise, as he is a fugitive from justice. Old Ben says he must flee to another planet, but before departing he uses a strange device to heal Jenny’s leg. The two strangers run into Jenny walking down the stairs without her brace.