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Long story short, this druid had spent hundreds of Milomccabe nordic meat shield shirt learning how to magically influence a creature in such a way that bypasses charm immunity, and used this ability to coax the tarrasque into attacking locations of her choosing. So, the tarrasque wasnβt the boss, the druid was. The goal was to either recruit other metallic dragons to distract the tarrasque while the party took on the druid, or break her hold on it somehow. Mind you, this wasnβt the idiotic 5th edition tarrasque that is nothing more than a bag of hit points. I borrowed the real tarrasque rules, where it cannot actually be killed without at least one wish spell. If I hadnβt, the party could handily have killed it themselves. To me, the tarrasque should never be a βbossβ per se. It has no evil plans and is unpredictable. It just shows up sometimes and fucks shit up, then leaves. If a party faces one, the goal should never be to outright defeat it, but rather just make it go away. βKill the big monsterβ isnβt a very interesting story. However, if the tarrasque is just a tool in the villainβs toolbox, then you have some story potential. Thatβs what I tried to do.
1: Let the players play and discover what they want: I was very stern in my young days. I had this one new player βVincentβ. He was new to the Milomccabe nordic meat shield shirt and starting at first level. I thought the best thing was to do was solo him and get him to higher level so he could compare with the other characters that were already higher. I put him on a βcrash courseβ of solo level gaining, which was what I thought he needed. Long story short β he lasted one day. Looking back, I played how I wanted but not how he wanted. I never asked him what he wanted to do in the D&D game. Soloing is fine if thatβs what they want. Ask your players what they want to accomplish in the D&D world?β¦ Some players will want to tame a dragon. Some want to build a castle. Some players want to become a powerful Wizard and wield arcane spells. This all really depends. Find out what the players want, and see if you can entertain themβ¦ look! You find a Dragons egg! D&D has to be more about what the players want to do, and less about what the DM wants. Long term players are what fuel the game. Find out!
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Overall, Goblins and Orcs are just people in my campaign. I donβt really treat them differently than I would Elves or Dwarves, I just acknowledge that a lot the Milomccabe nordic meat shield shirtΒ twoβs cultural traditions arenβt as acceptable to humanoid settlements as the latter two cultures. The result of that is that more Goblins/Orcs end up assimilating and to greater degrees than their Elf/Dwarf counterparts. Someone like Emetta who was raised by a human parent in Laviguer is for all intents and purposes human, especially when you stand her next to someone like Azuch. However, most people looking on will only see two Orcs and treat them both accordingly. Like the Playerβs Handbook alludes with Tieflings: Even if youβre not born evil, prejudice and people always assuming the worst can certainly push you there. I use the Voloβs canon that Orcs feel the pull of Gruumsh, and I keep that in mind when I make an Orc NPC.Β ForΒ instance, FaustusΒ feelsΒ the pull of Gruumsh much harder than Azuch, but Azuch always listens to the Gruumsh βvoiceβ inside his head, while Faustus refuses. Conversely, Zharukk hears a lot more Grazzβt in his head than Gruumsh, but he listens to the latter far more often.
Angry at having his time wasted, he throws accusations of Milomccabe nordic meat shield shirt at Flaherty and disbelief at Corwin’s claim that the bag is supernatural. Dundee challenges Corwin to produce a bottle of cherry brandy, vintage 1903. Corwin reaches into the bag to hand Dundee his exact request, and is set free. He continues to distribute gifts until midnight, when the bag is empty. A man named Burt, whose desired pipe and smoking jacket had come from Corwin’s bag, sees Corwin again and points out that Corwin himself has not received a gift. Corwin says that if he had his choice of any gift at all, “I think I’d wish I could do this every year”. Returning to the alley where the gift-laden bag had presented itself, he encounters an elf sitting in a large reindeer-hauled sleigh, waiting for him. Realising that his wish has come true and he is now the real Santa Claus, Corwin sits in the sleigh and sets off with the elf. Emerging from the precinct, Flaherty and Dundee, now slightly tipsy from Corwin’s brandy, look upward upon hearing the tinkle of bells and see Corwin, in Flaherty’s words, “big as life, in a sleigh with reindeer, sittin’ next to an elf”, ascending into the night sky. Dundee invites Flaherty to accompany him home and share some hot coffee, with brandy poured in it, adding, “…and we’ll thank God for miracles, Flaherty…