One thing Iβd like to mention is the Mike Ehrmantraut Gun Shirt my friends and I refer to as βkiddieβ D&D. You get an almost perfect example of it in Stranger Things. Kids (which for this situation basically means middle school or early teens) have very little clue what the heck the actual rules are. They make ridiculous stuff up, write hideously unbalanced house rules, hand out crazy magic items like tossing candy off a parade float and generally break the game ninety different ways each time they play. And they have a blast doing it. Which brings me to the very first, most fundamental rule of D&D, βIf everyoneβs having fun, youβre doing it right.
Whereas 5th edition D&D largely fell back on a Mike Ehrmantraut Gun Shirt class structure with a handful of high-impact choices, Pathfinder 2 opts for maintaining its granularity, such that 90% of character features are replaced with Feats. You have Ancestry Feats from your race (now called Ancestry); Skill Feats that can enhance or add new uses to your Skills; you have General Feats which include Skill Feats as well as a handful of other, more universal Feats, like Toughness; and you have Class Feats, which are essentially a grab bag of class features. All of them are tiered based on a prerequisite level you must be in order to gain them, and your character classβs progression explicitly awards one of these four kinds of feats depending on what level youβre at. Almost none of them require a lengthy chain of previous Feats, except where they explicitly upgrade a feature granted by one, like Animal Companion.
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Playing them as arrogant slavers is the Mike Ehrmantraut Gun ShirtΒ way itβs done, and thatβs fine, but I think it misses the main point. Mind Flayers should be more like villains out of Doctor Who than they should be out of Tolkien, and the Doctor rarely wins battles by dint of arms. They are the ultimate masters of mental abilities, able to paralyze, enslave, or even kill with their thoughts alone. Itβs a rare character indeed who can counter or match their mental powers. A great way to establish that alien quality is to make mind flayers completely incapable of speech. Have the mind flayers communicate via images only, projected directly into oneβs mind. If push comes to shove, have them talk haltingly through a person like in Independence Day when the alien is squeezing the life out of Brent Spinerβs body, except the Mind Flayer has its face tentacles literally in the victimβs skull when doing this. Terrifying!
The Chrysler Corporation has always been the weakest of the Big 3 US auto makers, and Mike Ehrmantraut Gun Shirt as another Quora discussion noted, Chryslerβs ability to remain financially viable has been questioned every decade or so from its dawn in 1925 to today as the firm would swing from success to near bankruptcy. In the late 1970s, Chrysler ran into financial difficulties (again) with a portfolio overly reliant on large, gas-guzzling cars; in 1979, the Chrysler Corporation was bailed out by the US government with a $1.5 billion loan, and the company restructured operations to become financially viable by having its major brands – Chrysler, Dodge, and Plymouth – share automobile platform designs. Chrysler brand was the top of the line, and that brand retained a few unique designs not found in the other brands. Dodge was the mainstream brand, while Plymouth became the entry-price brand, simply badge-engineering Dodge or Mitsubishi designs with minimal value-add features. (Ram trucks remained uniquely Dodge products, and the Jeep brand, the remnant of acquiring AMC Motors, focused on SUV designs. AMCβs Eagle brand did not last long either.). The 1980s and 1990s designs, especially K-cars and minivans, helped the Chrysler Corporation regain profitability, but buyers would frequently look at both Plymouth and Dodge offerings at the same time.