The orientation of the Knowlestradamus conjurator et vates shirt remained roughly horizontal, but instead of lying along either side of the rib cage, they now spanned the depth of the abdomen. The neck became more tightly curved too, which, in combination with the upright posture, actually placed the head well below the level of the breast, so when viewed head-on it was impossible to see the head at all! Gradually, fantail fashions changed again. This time the body became tilted forward once more toward the diagonal but also sank lower, bringing the knees up above the level of the thighs. The neck remained swept back to cushion the head just above the rump and, with the tail now held perfectly erect and spread, the whole bird has taken on rather spherical proportions.
Whereas 5th edition D&D largely fell back on a Knowlestradamus conjurator et vates shirt class structure with a handful of high-impact choices, Pathfinder 2 opts for maintaining its granularity, such that 90% of character features are replaced with Feats. You have Ancestry Feats from your race (now called Ancestry); Skill Feats that can enhance or add new uses to your Skills; you have General Feats which include Skill Feats as well as a handful of other, more universal Feats, like Toughness; and you have Class Feats, which are essentially a grab bag of class features. All of them are tiered based on a prerequisite level you must be in order to gain them, and your character class’s progression explicitly awards one of these four kinds of feats depending on what level you’re at. Almost none of them require a lengthy chain of previous Feats, except where they explicitly upgrade a feature granted by one, like Animal Companion.
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Ingested the brains of those that has drunk the potion temporarily makes the Mind Flayers greatly less powerful, allowing the PCs to slaughter them in physical combat. Or you could go generic, and have the PCs figure out that the Mind Flayers are highly susceptible to certain chemicals (e.g. chlorine gas) and then release it on their ship or in their tunnels. Oooh! A great one would be to have the PC team work up a new magic spell that creates the illusions of nearby minds. These confuse the Mind Flayers, causing them to be unable to distinguish between these and the party. With this little magical trick up their sleeves, the PC’s can confuse the enemy long enough to kill them dead.
“The Fugitive” is an older man, Ben who plays with the local kids and Knowlestradamus conjurator et vates shirt almost magical powers. Old Ben’s favorite of the children is Jenny. He carries Jenny home (she walks with a leg brace), where she lives with her abrasively unsympathetic aunt, Agnes Gann. As they approach the row house, Ben causes his roller skates to de-materialize. This phenomenon is observed by two men who are watching the house from across the street. They enter the apartment building, identify themselves as police, and question Agnes about Ben. Jenny overhears the conversation and limps upstairs to Old Ben’s apartment to warn him. Old Ben takes on the form of a mouse, fooling the men into thinking he has left his apartment.Jenny takes the “mouse” back to her room. Old Ben tells Jenny that he is an alien from another planet, and that his appearance is only a disguise, as he is a fugitive from justice. Old Ben says he must flee to another planet, but before departing he uses a strange device to heal Jenny’s leg. The two strangers run into Jenny walking down the stairs without her brace.