Parents, do not tell the Insideoutside shirt that βSanta is comingβ sometime soon. They will loose all interest in eating or any other activities. A knock on the door and Santa showing up uninvited is a rush for parents and the kids. Santa should coordinate with the hosts about when they will show up, and who is going to be attending. It is always fun if the hosts have presents wrapped and in a bag outside for Santa to pick up with the names of the kids on the individual presents. It is also fun to put a couple of presents for maybe Grandma or Grandpa or even Mom and Dad. Nothing too extravagant, remember this is a children’s party. As a back up, it is always good to put a couple of generic presents in the bag, say a couple of board games. This way if there is an extra kid or two at the party, they will get a gift too and the lack of the label can be explained away as lazy elfs or something.
That concludes a βstory arcβ then you spend another 10 hours or so prepping the Insideoutside shirt arc, doing the same process but upping the stakes this time, re-using NPCs that survived, and building off how the players resolved the previous story arc. I am now introducing a neighboring kingdom that is at war with their barony. They will now be tested in full warfare against an enemy state. Thatβs how the next arc in the campaign is developing. Eventually Iβll bring in demons and extra planar nonsense when they hit the higher levels. But Iβll worry about that when we get there.
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You can give any character of any class a distinctive personality, strong motivations, and interesting connections to the Insideoutside shirt around her. My favorite thing about 5e is the little role-playing guidelines included in character creation. Alignment is all but irrelevant in this edition; more interestingly, the game tells you to choose ideals, flaws, and bonds for your character, offering examples to pick from if you’re not feeling especially inspired. In rules as written, these character elements have no mechanical implications β they’re just there to help you add depth and color to the character you’re embodying. And that opportunity exists for all characters, regardless of class.
Angry at having his time wasted, he throws accusations of Insideoutside shirt at Flaherty and disbelief at Corwin’s claim that the bag is supernatural. Dundee challenges Corwin to produce a bottle of cherry brandy, vintage 1903. Corwin reaches into the bag to hand Dundee his exact request, and is set free. He continues to distribute gifts until midnight, when the bag is empty. A man named Burt, whose desired pipe and smoking jacket had come from Corwin’s bag, sees Corwin again and points out that Corwin himself has not received a gift. Corwin says that if he had his choice of any gift at all, “I think I’d wish I could do this every year”. Returning to the alley where the gift-laden bag had presented itself, he encounters an elf sitting in a large reindeer-hauled sleigh, waiting for him. Realising that his wish has come true and he is now the real Santa Claus, Corwin sits in the sleigh and sets off with the elf. Emerging from the precinct, Flaherty and Dundee, now slightly tipsy from Corwin’s brandy, look upward upon hearing the tinkle of bells and see Corwin, in Flaherty’s words, “big as life, in a sleigh with reindeer, sittin’ next to an elf”, ascending into the night sky. Dundee invites Flaherty to accompany him home and share some hot coffee, with brandy poured in it, adding, “…and we’ll thank God for miracles, Flaherty…