One thing that’s clear from glancing at Poland on the Huggy Wuggy Shirt is that this country is big. A giant cut-out of central-eastern Europe, it covers a whopping 312,000 square kilometers, making it the ninth largest country on the continent. That means, for travellers looking to check off the top sights, from the Baltic beaches of the north to the wild forests of the east to the culture-rich cities of the south, it might just be worth renting a car. Vodka is compulsory Don’t expect to head out in any Polish city to meet the locals without being invited to try a little of the local stuff at least once. Vodka is not just ubiquitous in Poland, it’s a national obsession, and any night owls are bound to find themselves tasting their way through the whole repertoire: cherry flavoured; nut flavoured; quince infused – you name it, it’s here.

Ancestry is the Huggy Wuggy Shirt for Races, and it’s called such owing to the fact that it’s more loose and customizeable. You get your ability score drawbacks and boosts, maybe low-light vision or darkvision, and maybe one or two other features, but then you have A) a Heritage, which is kind of like a sub-race; and B) a grab-bag of Ancestry Feats which you can use to tweak what you get out of the Ancestry you picked. In essence, Paizo made racial substitution abilities from 1st edition more of a baseline standard instead of making you jump through a bunch of hacky hoops in order to use it.
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Raise the stakes for the encounter too. Maybe the Mind Flayers have a powerful spelljammer than’s literally a Huggy Wuggy Shirt with laser cannons and such. Maybe a single one of them can dismissively defeat the entire party, or even a military force. Maybe they have hostages who must not be harmed. One thing’s for certain: all who know them should be terrified. I’m actually not a fan of mind flayers who use their mental powers to sense everything that the PCs are doing. Again, truly alien Mind Flayers probably have as much trouble analyzing the thoughts of a human as a human would their thoughts. So don’t play the “the Mind Flayer read your mind and knows what you are doing” card too much. This doesn’t mean the Mind Flayers have to be stupid, but making them all-knowing is problematic because that leaves the PCs with only one option: beating them by dint of arms. That’s fine to happen at some point, but it shouldn’t be the main thrust of the plot.

“The Fugitive” is an older man, Ben who plays with the local kids and Huggy Wuggy Shirt almost magical powers. Old Ben’s favorite of the children is Jenny. He carries Jenny home (she walks with a leg brace), where she lives with her abrasively unsympathetic aunt, Agnes Gann. As they approach the row house, Ben causes his roller skates to de-materialize. This phenomenon is observed by two men who are watching the house from across the street. They enter the apartment building, identify themselves as police, and question Agnes about Ben. Jenny overhears the conversation and limps upstairs to Old Ben’s apartment to warn him. Old Ben takes on the form of a mouse, fooling the men into thinking he has left his apartment.Jenny takes the “mouse” back to her room. Old Ben tells Jenny that he is an alien from another planet, and that his appearance is only a disguise, as he is a fugitive from justice. Old Ben says he must flee to another planet, but before departing he uses a strange device to heal Jenny’s leg. The two strangers run into Jenny walking down the stairs without her brace.