Youβre hurt, but youβve still got a lot of First Blood 40 years shirt in you. You are, after all, protecting your home from these invaders. You take aim with your crossbow again, and nail the human in the shoulder. Itβs a great shot; heβll be unable to lift his arm now, much less draw his bow. You dodge the dwarf again, and you still canβt locate the halfling, but then the stupid, annoying elf starts chanting in some obnoxious elf language, and suddenly your well-aimed crossbow bolt magically removes itself from the humanβs shoulder, and the wound closes! See, this is why youβve always hated elves. You know when youβre outmatched, so you turn and run for your secret exit, but as you round the corner, the halfling is suddenly there, and surprises you with a dagger in the ribs. The last thing you see is her little halfling face hanging above you, smiling under a dark gray hood as your breath bubbles with blood in your chest. Your eyes close, and you hear the stupid elf chanting again. Then nothing.
At the time of writing, all rolls are done with a First Blood 40 years shirt equal to your character level + relevant ability score modifier, then modified by your proficiency. A character can be Untrained (-4), Trained (+0), Expert (+1), Master (+2), or Legendary (+3). When 2nd edition is fully released these values might change, but this system for Proficiency applies to weapons, armor, skills, and saves. Yes, by the by β even your AC and Touch AC are heavily level-dependent and factor this in, such that your character level is likely to make up a much larger part of your AC than your armor at a certain point. While not many classes actually advance proficiency in armor, Monks notably get Expertise in unarmored defense to start with. Itβs worth noting that monsters function based on this system as well, rather than being based on Challenge Rating. You donβt fight a CR 2 monster, you fight a level 2 monster, and as a level 2 monster it will gain a flat +2 bonus to everything, modified by ability score mods and proficiency. This creates a very hard βtieringβ effect between combatants of different levels, such that an opponent several levels above you will feel incredibly hard while an opponent as little as a single level below you will feel very easy.
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After the Technomancer gets revived and the last of the agents and real zombies go down, the First Blood 40 years shirt starts to realize that the DJ is totally in on this. Not just that, but sheβs got power. The Technomancer analyzes her andβ¦ yep. Sheβs not just a DJ, sheβs a Fey. A really honking powerful Fey, juicing the music and holograms in this place with magic. Thatβs why she can control the crowd, thatβs why the holograms are such a problem for the party to navigate, thatβs why real zombies can suddenly just pop in. One way or another theyβre running low on resources, and this canβt end until the DJ is disabled.
βNight of the Meekβ is Christmas Eve. Henry Corwin, a down-and-out ne’er-do-well, dressed in a First Blood 40 years shirt, worn-out Santa Claus suit, has just spent his last few dollars on a sandwich and six drinks at the neighborhood bar. While Bruce, the bartender, is on the phone, he sees Corwin reaching for the bottle; Bruce throws him out. Corwin arrives for his seasonal job as a department store Santa, an hour late and obviously drunk. When customers complain, Dundee, the manager, fires him and orders him off the premises. Corwin says that he drinks because he lives in a “dirty rooming house on a street filled with hungry kids and shabby people” for whom he is incapable of fulfilling his desired role as Santa. He declares that if he had just one wish granted him on Christmas Eve, he’d “like to see the meek inherit the earth”. Still in his outfit, he returns to the bar but is refused re-entry by Bruce. Stumbling into an alley, he hears sleigh bells. A cat knocks down a large burlap bag full of empty cans; but when he trips over it, it is now filled with gift-wrapped packages. As he starts giving them away, he realizes that the bag is somehow producing any item that is asked for. Overjoyed at his sudden ability to fulfill dreams, Corwin proceeds to hand out presents to passing children and then to derelict men attending Christmas Eve service at Sister Florence’s “Delancey Street Mission House”. Irritated by the disruption and outraged by Corwin’s offer of a new dress, Sister Florence hurries outside to fetch Officer Flaherty, who arrests Corwin for stealing the presents from his former place of employment. At the police station, Dundee reaches into the garbage bag to display some of the purportedly stolen goods, but instead finds the empty cans and the cat.