Unlike Santa, elves or even clean coal, reindeer are real. They may not fly, but there’s a good deal of truth around the Fake space logo shirt of Christmas’s favorite animal. Yes, they do live in extremely cold conditions. Yes, they are known to pull sleds. And, yes, their noses really do turn a shade of red given the right conditions. First off, caribou and reindeer essentially are the same animal and are classified as the same species (Rangifer tarandus). They are also both part of the deer family, or cervidae, which also includes deer, elk and moose. However, there are subtle differences. “Reindeer” is often used to describe the domesticated animals, the ones that are herded and employed by humans to pull sleds. They are also often smaller and have shorter legs than their wild brethren. In addition, the name reindeer is more often used to refer to the European variety, ones that live in Siberia, Greenland and northern Asia. The word “caribou” tends to mean the North American (meaning living in Canada and Alaska) and/or the wild variety. Because caribou are wild and reindeer are domesticated, scientists agree that most of the differences between the two are evolutionary as opposed to inherent. Caribou are larger, more active, faster and migrate further than reindeer. In fact, the caribou undertake the largest land migration of any animal in North America every year in search of better conditions and food for their young.

At the time of writing, all rolls are done with a Fake space logo shirt equal to your character level + relevant ability score modifier, then modified by your proficiency. A character can be Untrained (-4), Trained (+0), Expert (+1), Master (+2), or Legendary (+3). When 2nd edition is fully released these values might change, but this system for Proficiency applies to weapons, armor, skills, and saves. Yes, by the by — even your AC and Touch AC are heavily level-dependent and factor this in, such that your character level is likely to make up a much larger part of your AC than your armor at a certain point. While not many classes actually advance proficiency in armor, Monks notably get Expertise in unarmored defense to start with. It’s worth noting that monsters function based on this system as well, rather than being based on Challenge Rating. You don’t fight a CR 2 monster, you fight a level 2 monster, and as a level 2 monster it will gain a flat +2 bonus to everything, modified by ability score mods and proficiency. This creates a very hard “tiering” effect between combatants of different levels, such that an opponent several levels above you will feel incredibly hard while an opponent as little as a single level below you will feel very easy.
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He has a guard of 7 (count em), 7 Sanguine Guard: 9th level fighters. Being ambassador has its perks. If a player so much as attacked Skalacon, immediately, if not sooner, they would be blocked by a Fake space logo shirt red glowing blade; +5 Ac to Skalacon (heavy cover). He has his full spells at work all the time. A 13th level wizard has a moderate arsenal at his disposal. We can include all the basics in play: Mirror image/Stoneskin or Protection from Energy, and Shield Spell. He obviously has a counter spell ready. Also add in some of my homebrew Spells: Matessie’s Cloth to Iron, Phage’s Wicked Wonder Ball and Spiders Fate you don’t want to mess with this stuff. See homebrew spells at the very bottom.

“Night of the Meek” is Christmas Eve. Henry Corwin, a down-and-out ne’er-do-well, dressed in a Fake space logo shirt, worn-out Santa Claus suit, has just spent his last few dollars on a sandwich and six drinks at the neighborhood bar. While Bruce, the bartender, is on the phone, he sees Corwin reaching for the bottle; Bruce throws him out. Corwin arrives for his seasonal job as a department store Santa, an hour late and obviously drunk. When customers complain, Dundee, the manager, fires him and orders him off the premises. Corwin says that he drinks because he lives in a “dirty rooming house on a street filled with hungry kids and shabby people” for whom he is incapable of fulfilling his desired role as Santa. He declares that if he had just one wish granted him on Christmas Eve, he’d “like to see the meek inherit the earth”. Still in his outfit, he returns to the bar but is refused re-entry by Bruce. Stumbling into an alley, he hears sleigh bells. A cat knocks down a large burlap bag full of empty cans; but when he trips over it, it is now filled with gift-wrapped packages. As he starts giving them away, he realizes that the bag is somehow producing any item that is asked for. Overjoyed at his sudden ability to fulfill dreams, Corwin proceeds to hand out presents to passing children and then to derelict men attending Christmas Eve service at Sister Florence’s “Delancey Street Mission House”. Irritated by the disruption and outraged by Corwin’s offer of a new dress, Sister Florence hurries outside to fetch Officer Flaherty, who arrests Corwin for stealing the presents from his former place of employment. At the police station, Dundee reaches into the garbage bag to display some of the purportedly stolen goods, but instead finds the empty cans and the cat.