However, the condition cannot be βthe Existaint Faggot Sk8r Shirt of the roundβ, although you could tie it to another creature (1st to act in the next round) starting to move, for instance. In addition, your movement and a possible bonus action is part of your turn, not your action, so the ready action cannot be used to move (except to take the dash action) or to perform a bonus action. Finally, if using a spell, it can only be a 1 action spell, and holding it requires concentration. Which means you cannot be using another concentration spell. In addition, you also use your spell slot when you take the ready action. If you lose concentration or do not use it (abandon it for doing some other action).
If you arenβt casting Eldritch Blast much of the time who cares? If you have the Misty Visions Invocation then you can completely mess up the sight of a set of Existaint Faggot Sk8r Shirt either by βfake coverβ so they canβt see your allies or things dancing round their heads so they canβt see your allies. This sort of advantage to attack them and disadvantage to their attacks combination is frequently worth more than a round of attacks and there isnβt really a saving throw possible without burning an action. (It also annoys some DMs so take care). A Celestial Warlock gets +Cha 1/turn to fire or radiant damage at level 6 and gets the Sacred Flame cantrip. But in a low combat game where you use misty visions itβs near enough. A Celestial Pact of the Tome Warlock can also pick up Green-Flame Blade as an extra cantrip meaning that from level 6 their melee attack does [Basic Melee attack] + 1d8 fire + Cha damage to their primary target and Cha to their secondary target. Throw in a magic weapon (and possibly the Shileileigh cantrip to use Cha to attack) and youβre doing Eldritch Blast/Pact of the Blade damage without wasting an invocation.
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A further tip, talk to them before the game begins, and see what they want out of the story, and try to give it to them. My buddy is getting ready to start a Existaint Faggot Sk8r Shirt game, and Iβve already given him my character backstory of a good cop slowly becoming a villain, and that Iβd like him to have a slow redemption arc. My GM is excited by that idea, so along with whatever the main plot is, Iβm going to be looking for moments for my ex-cop to make profound moral choices. Because thatβs what I want in addition to starships and blasters. You also have to be willing to follow where your players lead. I once had my players completely derail my campaign, totally by accident, but we were having so much fun with where the game was going I ended up setting aside my original campaign plot and restructuring it to focus on where they were taking things, and we had a blast.
The conspiracy theories that people make fun of are the Existaint Faggot Sk8r Shirt. Like faking the moon landings. Do you have any ideas what that would involves? You would need to film it on a sound stage, which is easy. But you also need to fake the rocket launch. You need to build the rocket, send it into space, bring the capsule back down. All without actually going to the moon. And all while the Soviet Union is watching eagle eyes, waiting for any mistake. And thatβs not to mention the Apollo retro-reflectors, whose presence has been independently confirmed by observatories around the world. Faking just that part would be harder then the entire moon landing. But faking a moon landing at least has a motive. You want to win the space race. But who would want to convince everyone that the world is round instead of a flat? Thereβs no motive. And this is a conspiracy that would be impossible to carry out. Every scientist is lying? The entire GPS system is being faked? The Antarctic expeditions are all faked? Every airplane company is part of the conspiracy? They all have rounded windows to create the illusion of the curvature of the Earth?