A bigger part of the problem is that a lot of DMs just can’t separate their real world sense of Disney mulan mushu dragon shirt and ethics with the campaign they are running. They are running Abeir Toril or Oerth, which are savage fantasy settings full of monsters, bandits, evil wizards, and other undesirables, but going into it with the sweet sensibilities of a 21st century teenager who grew up in the suburbs and every neighbor said “hello how are you?” and girlscouts go around selling cookies. And this is just hilarious. Get into the setting and drop your real world commonsense at the door. If adventurers want to go around killing monsters, looting gold and stealing magic items, why punish them for it? Because it goes against your sense of right and wrong? Come on. We’re playing a game of fantasy pretend and make-believe. We’re here to indulge our deepest and maybe darkest fantasies. Why so serious?
While many have argued that their gating of Skill Feats is what the real differentiating factor is between characters of Disney mulan mushu dragon shirt , I’ve found that the Skill Feats are often too situational for this to be the case compared with the baseline rolls. There is a kind of compositing that happens wherein your ability score will tend to be higher for skills that you’re more invested in, so there will be a visible spread between the highly skilled and the relatively unskilled — but it feels like this spread is being contributed by the wrong factors. At the end of the day I’m still looking at a level 20 Wizard who’s never benched a day in his life rolling at a +16 Athletics roll, able to handily and easily beat trained warriors, albeit lower-level ones, in martial arts forms that he’s never trained in. Level 20 or not, that’s kind of stupid.
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A further tip, talk to them before the game begins, and see what they want out of the story, and try to give it to them. My buddy is getting ready to start a Disney mulan mushu dragon shirt game, and I’ve already given him my character backstory of a good cop slowly becoming a villain, and that I’d like him to have a slow redemption arc. My GM is excited by that idea, so along with whatever the main plot is, I’m going to be looking for moments for my ex-cop to make profound moral choices. Because that’s what I want in addition to starships and blasters. You also have to be willing to follow where your players lead. I once had my players completely derail my campaign, totally by accident, but we were having so much fun with where the game was going I ended up setting aside my original campaign plot and restructuring it to focus on where they were taking things, and we had a blast.
Sure- it may not be entirely a Christmas movie, hell the movie is set at Easter time, but it sure as hell has Santa Claus in it- or North as he is known in the Disney mulan mushu dragon shirt. I love this film because it not only has North, it also has Bunnymund (Easter Bunny), Tooth (Tooth Fairy), Sandy (Sandman), and a reluctant Jack Frost join forces to stop new evil threat Pitch Black, aka the Boogeyman. It is such a beautifully made peace of work- the animation is visually stunning, the story is fun, the characters have emotional plots and deep motivations. It has a fantastic voice cast to go with it and paints the Legends in a way no one ever imagined them. They aren’t only beings who bring gifts, give chocolate, collect teeth and give dreams, but they also protect us in secret. Now thats heroic.