There are tons of monsters in the Monster Manual that I’ve never used, even after nearly a decade of being a Dungeon Master. Even if I think they have a cool history or interesting combat mechanics, a lot of enemies just don’t make the cut for a variety of reasons. I plan to do those enemies justice by making a series of dungeons that use, at minimum, two monsters I’ve Dear black girl shirt , or at least ones that are underrepresented at my table. I don’t know how long this series can reasonably run for before I run out of monsters, but I guess we’ll find out.This series will also be an opportunity to flex a few other dungeon design muscles I’ve been ignoring. My boss battles have often suffered due to the infamous action economy of 5E, so I’m looking for enemies that compliment boss phases or lair actions. I’m also hoping to make these dungeons short, sweet, and dense; I have a habit of making expansive mega-dungeons that are difficult to fill with interesting encounters. Finally, I want to make loot interesting again; I’m going to take a page out of the classic choose-your-own-adventure books and include seemingly mundane items that may prove useful later in the adventure.
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I thought I’d start at a low level and work my way up to higher CR creatures. One creature I’ve Dear black girl shirt wanted to use but never got the chance to is the Giant Octopus. Aquatic creatures can be difficult to include in campaigns that happen mostly on dry land, so it makes sense I’ve never used this guy. The grappling mechanic is always something I want to use more often, and its built right into its main attack.The other creature I will include is the Modron; I don’t personally know anyone that has seen one of these things in a game, despite their interesting lore. The Axiomatic Mind feature provides the chance for some interesting role-play encounters.It’s worth noting that while I am definitely taking inspiration from a lot of what is written in the Monster Manual, I’ve varied slightly from the lore in some regards. I find by removing restrictions like strict rules regarding a creature’s origins I can be more creative and ultimately make a more enjoyable dungeon. Some may argue this defeats the point of including underrepresented monsters, and to those people I shrug and say ‘maybe’. I’ve also left a lot of the dungeon open to tweaking; no two tables are the same, so feel free to bend and break this dungeon however you like.So, with that all out of the way, I present to you The Water at Overlook Outpost, an adventure for levels 1 – 2. It might be a little tough for level 1 players, but that’s how I like it. I’m fairly confident if they keep their wits about them and take short rests between encounters they can come out on top.Some of the descriptions may have to be changed, depending on how the players approach certain areas. The map is a little rough, but I hope you find it useful.
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