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Long story short, this druid had spent hundreds of Daddy Yankee Legendaddy Goat Shirt learning how to magically influence a creature in such a way that bypasses charm immunity, and used this ability to coax the tarrasque into attacking locations of her choosing. So, the tarrasque wasnβt the boss, the druid was. The goal was to either recruit other metallic dragons to distract the tarrasque while the party took on the druid, or break her hold on it somehow. Mind you, this wasnβt the idiotic 5th edition tarrasque that is nothing more than a bag of hit points. I borrowed the real tarrasque rules, where it cannot actually be killed without at least one wish spell. If I hadnβt, the party could handily have killed it themselves. To me, the tarrasque should never be a βbossβ per se. It has no evil plans and is unpredictable. It just shows up sometimes and fucks shit up, then leaves. If a party faces one, the goal should never be to outright defeat it, but rather just make it go away. βKill the big monsterβ isnβt a very interesting story. However, if the tarrasque is just a tool in the villainβs toolbox, then you have some story potential. Thatβs what I tried to do.
In my opinion there should never be any Ancestry Feats past 1st level, but for Daddy Yankee Legendaddy Goat Shirt you just keep getting them, and they feel continually more irrelevant the further in you go. Skill Feats are really neat, but the selection is overwhelming, and depending on what kind of character youβre making itβs easy to feel like you have more of these than youβll ever need. Class Feats have comparatively fewer issues, being the most clearly guided part of the process, but it never quite feels like you have enough, and the granular structure imposes a very small incremental benefit to them. Starfinderβs class structure may be a much better middle ground.
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When we start hitting Adult Dragons, though, itβs a problem. Most PCs canβt keep up with the Daddy Yankee Legendaddy Goat Shirt at all. Dragons can fly 80β² on their turn, then on the PCβs turn use a Legendary Action to move another 40β². A PC must be able to fly and cover 120β² in a turn to even keep up with the dragon and attack it, meaning melee is not going to be very helpful. Archers are what are effective. And this is before Dragon Fear β any characters with bad Wisdom Saves are not even gonna be able to move closer to the dragon. A Fighter *might* be able to solo an adult dragon, if he’s level 11 and geared to the gills and prepped properly. They might be able to burst it down in a round or three, and can survive a couple of rounds of Legendary actions and breath. Probably. Higher level makes it easier, and a level 20 fighter can probably easily dispatch an adult dragon in one round, which is important because if he doesnβt catch the dragon in 1 round it could just kite him flying around waiting for his breath to recharge. Fighter would need to be decked out with flying gear β an Eagle Whistle would help catch up to the flying dragon and shoot it down.
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