This gift secured the poor man’s oldest daughter’s future. The next night, the bishop slipped through the Cum Clippy Shirt of the poor man’s house another sack of gold. This saved the poor man’s second daughter’s future. The poor man anticipated another sack of gold, so the following evening, he stayed up all night to see somebody slipping a sack of gold through the window. The man ran after and caught up the mysterious benefactor, and recognized bishop Nicholas, saying he would tell the news of his generosity to everybody. However, the bishop made him promise not to tell anybody about his kind actions until after his death in observance of Christ’s injunction that a person should give to the poor in secret, without announcing his good works. Bishop Nicholas continued to help the poor, the sick, the children, and other people in trouble both in the open and in secret despite imprisonments and persecutions by paganist Romans under the reign of emperors Diocletian and Maximian.

To cast spells you use Somatic, Material, and Verbal actions; you can use one of each of them in a Cum Clippy Shirt. Not all spells use all three of these actions, so some spells take less than a full turn to cast, although depending on which spellcasting actions you had to use you might wind up not being able to cast a second spell anyway. Sometimes spells offer optional spellcasting actions, picking up more power depending on which ones you choose to use. A base one-action healing spell might just give a quick couple of dice to top off a buddy with a touch, but a healing spell pumped full of all three spellcasting actions might become a group heal that can be done at range. Thoughts: At a glance this is a natural complement to the action economy, but in practice spellcasters have so much less flexibility with it that they tend to be at a big disadvantage yes, really compared with martial classes. Coupled with aforementioned poor/irrelevant feat selections, spellcasters kind of suck to play in this version of the game. I expect they’re going to get heavily revised for the release version when it comes out later this year.
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First, introduce the tarrasque at a relatively low lever, when the PCs have zero chance of Cum Clippy Shirt against it. The tarrasque is a monster-movie monster, like Godzilla or King Kong. And the most memorable part of monster movies is almost never the final battle. The best parts are the wild struggles to escape, the often ill-advised plans to bring them down, and the general social chaos left in the wake of a creature so powerful. So have the tarrasque show up when the players are level ten. Have an adventure around them escaping through the monster-infested sewers, because if they try and run above ground they’re sure to be devoured.

Once upon a Cum Clippy Shirt , there was a mom who’d never heard of this elf business, but had moved to CA from ND and had two, nearly three, kids, one of whom was a very precocious three year old. This mom had a mom, we’ll call her grandma, who had an Elf. Grandma gave the mom a rudimentary breakdown of the “Elf” game, and then gave a much more elaborate breakdown of it to the precocious three year old and his one year old brother. And so, the Elf game was begun. The rules in this household (as understood by the mom) were basically that the Elf would arrive on December 1. He’d hide somewhere in the house, watch the children all day, and report back to Santa each night, arriving again before the children awoke, hiding in a new spot, and waiting another day. On December 24, the elf would go home with Santa in his sleigh, his duty done til next year. The Elf wouldn’t be touched, or he’d turn into a doll again and no “extra special Elf gift” would be waiting with Santa’s gift that year. The children (the three year old) named their elf “Holly Jolly.” The game began and was easy, as the family lived with Grandma and Grandpa, who had a very large, very nice house with *very* high ceilings (and therefore lots of high hiding places for the elf, far from reach).