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Maybe saying this scene βbrokeβ me is a bit of a Buffalo Bills Mafia logo shirt retch, but it always struck me as so unfair. Through flashbacks,Β CoSΒ tells of Hagridβs story. Poor young 14 year old Hagrid was already an orphan with nowhere to really go other than Hogwarts. And Riddle accuses him ofΒ killing a girl!Β I donβt hear many people discussing that fact. More emphasis is always put on how his wand was snapped in half and he was expelled (two other great tragedies of the situation, true). But thatβs not the saddest part really.Β He had to deal with the weight of having the whole wizarding world thinking he could have been responsible for someoneβs death!Β Now, he knew he never let Aragog out of his box, and that Aragog didnβt open any stupid secret chamber. But, Iβm sure you can imagine that being accused of murder at 14 years old, whether you knew you did it or not, is life altering! And then, like I said, his wand was snapped and he was expelled from the one place he had to call home. So, maybe this sceneΒ should break meΒ and more fans. Hagridβs story ends happily enough, but wasnβt always that way.
A trick I use to respond to these surprise actions by my players on the Buffalo Bills Mafia logo shirt is to build up a library of narrative templates in my head. You do that by reading, watching and enjoying tons of fantasy shows and storylines. And even non-fantasy ones. I canβt count how many times I ripped off the dialogue and characters from an anime, a K-Drama, video game or an American TV show to retrofit into the campaign on a momentβs notice. Keep watching, reading and playing tons of fiction, it will build your DM Vocabulary greatly. A huge benefit to this approach is that you donβt spend dozens of hours designing an encounter and a boss enemy, only for the players to derail it through clever thinking or extremely lucky dice rolling, and watching all your hard work go up in smoke.
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Raise the stakes for the encounter too. Maybe the Mind Flayers have a powerful spelljammer thanβs literally a Buffalo Bills Mafia logo shirtΒ with laser cannons and such. Maybe a single one of them can dismissively defeat the entire party, or even a military force. Maybe they have hostages who must not be harmed. One thingβs for certain: all who know them should be terrified. Iβm actually not a fan of mind flayers who use their mental powers to sense everything that the PCs are doing. Again, truly alien Mind Flayers probably have as much trouble analyzing the thoughts of a human as a human would their thoughts. So donβt play the βthe Mind Flayer read your mind and knows what you are doingβ card too much. This doesnβt mean the Mind Flayers have to be stupid, but making them all-knowing is problematic because that leaves the PCs with only one option: beating them by dint of arms. Thatβs fine to happen at some point, but it shouldnβt be the main thrust of the plot.
βNight of the Meekβ is Christmas Eve. Henry Corwin, a down-and-out ne’er-do-well, dressed in a Buffalo Bills Mafia logo shirt, worn-out Santa Claus suit, has just spent his last few dollars on a sandwich and six drinks at the neighborhood bar. While Bruce, the bartender, is on the phone, he sees Corwin reaching for the bottle; Bruce throws him out. Corwin arrives for his seasonal job as a department store Santa, an hour late and obviously drunk. When customers complain, Dundee, the manager, fires him and orders him off the premises. Corwin says that he drinks because he lives in a “dirty rooming house on a street filled with hungry kids and shabby people” for whom he is incapable of fulfilling his desired role as Santa. He declares that if he had just one wish granted him on Christmas Eve, he’d “like to see the meek inherit the earth”. Still in his outfit, he returns to the bar but is refused re-entry by Bruce. Stumbling into an alley, he hears sleigh bells. A cat knocks down a large burlap bag full of empty cans; but when he trips over it, it is now filled with gift-wrapped packages. As he starts giving them away, he realizes that the bag is somehow producing any item that is asked for. Overjoyed at his sudden ability to fulfill dreams, Corwin proceeds to hand out presents to passing children and then to derelict men attending Christmas Eve service at Sister Florence’s “Delancey Street Mission House”. Irritated by the disruption and outraged by Corwin’s offer of a new dress, Sister Florence hurries outside to fetch Officer Flaherty, who arrests Corwin for stealing the presents from his former place of employment. At the police station, Dundee reaches into the garbage bag to display some of the purportedly stolen goods, but instead finds the empty cans and the cat.