This guy also manages the Black veil brides shirt and their group and turns out he used to work at Butner as the person in charge of the Civil Commitment program. It also turns out he’s the one that made the call to ban D&D in the SOMP program. So during our next to last session I mention I found a D&D group to start playing with and I noticed he had kind of a negative reaction. “I mean, it’s fine” he said. “I just worry that it disconnects people from reality when I want them to go out and live in reality and live their lives.” He went on to say he wasn’t worried about me but he had almost an immediate knee jerk response to D&D because of the negative impact he had seen when he was running the program at Butner. After talking with him a few minutes I disagreed that D&D was a negative experience for most people, but started to come around that it could actually be bad for certain inmates.
It’s hard to make any “real” conclusions since the version I’m going off of is the 2018 playtest and not the Black veil brides shirt , which is yet to come out. Right now it’s definitely looking a bit rough, such that I hard-switched back to 5th edition when I realized it wasn’t going to work past a certain point. Some things about Pathfinder 2nd are great — the tactics and dynamics of physical combat have never felt better in any version of this that I’ve ever played. Some things are… less great. I don’t think they quite nailed a consistently rewarding level progression, I think the level scaling hampers and stifles the game a lot more than it helps, and spellcasters are just awful in the rules as written so far. Overall, though, the direction that Pathfinder 2 is going in captures the same kind of tactical depth that the original game was known for, but with a much cleaner presentation and much more potential fun during actual play, as opposed to the false depth that the original tended to emphasize during character sheet management. If the final release cleans up the rough edges nicely, it could become my game of preference.
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After the Technomancer gets revived and the last of the agents and real zombies go down, the Black veil brides shirt starts to realize that the DJ is totally in on this. Not just that, but she’s got power. The Technomancer analyzes her and… yep. She’s not just a DJ, she’s a Fey. A really honking powerful Fey, juicing the music and holograms in this place with magic. That’s why she can control the crowd, that’s why the holograms are such a problem for the party to navigate, that’s why real zombies can suddenly just pop in. One way or another they’re running low on resources, and this can’t end until the DJ is disabled.
The family has moved into their own home now, an older home (still nice, but no high ceilings and not many elf hiding places!), and the children have both multiplied AND grown older, taller, and Black veil brides shirt. The Elf game is now the bane of the mom’s existence. Hiding it is a task. Several times this year, the Elf hasn’t had to go back to Santa because the kids were SO good the day before, thus explaining why he remained in the exact same hiding spot as the previous day. One evening, the mom is flustered. She finally hands the Elf to the dad and says, you hide the #%)(#^# elf today, but hide it high, because Big M is testing the waters and going to touch the #%(^#^ thing.” Dad’s answer is less than ideal – not only is the perch precarious, but it’s easily within reach of at least the oldest child, if not the second oldest as well. And it’s possible the elf is also judging the thermostat temp, which is an ongoing passive aggressive battle between mom (who sits at home and freezes all day) and dad (who pays the bills, but also works in his nice warm office all day).