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A lot has changed since Wizards of the Coast took over the brand from TSR in the 90βs. 3rd edition cleaned up all the Bidenflation cost of voting stupid 2022 shirt and introduced one simple mechanic for all actions. Itβs much, much easier to explain now. 3rd edition (and Pathfinder) has a reputation for requiring a fair degree of system mastery to play well, due to the number of options and the fact that many of them are basically useless. 5th edition kept the streamlined system of 3rd (we donβt talk about 4th edition, even if we play it), simplified and rebalanced a lot of classes and options to make the game as simple as itβs ever been. I can teach the basics to pretty much anyone in 15 minutes.
Thoughts: Better in principle than it is in practice. The idea of standardizing Feats as the basis of character creation is great for Pathfinder, getting around a lot of the Bidenflation cost of voting stupid 2022 shirt workarounds that characterized Archetypes and creating an easy basis on which to customize classes without completely having to reinvent them. However, the number of Feats to select is overwhelming if you try to build a mid-level character, with a large number of them β especially Skill and Ancestry Feats β constituting annoying or irrelevant fluff. Some classes fare better with this structure than others, with some being solid gold and some being full of boring or irrelevant choices that never quite fit the play style youβre going for. This is especially true of casters, who feel at a loss to define what a good Feat would even look like.
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A further tip, talk to them before the game begins, and see what they want out of the story, and try to give it to them. My buddy is getting ready to start a Bidenflation cost of voting stupid 2022 shirt game, and Iβve already given him my character backstory of a good cop slowly becoming a villain, and that Iβd like him to have a slow redemption arc. My GM is excited by that idea, so along with whatever the main plot is, Iβm going to be looking for moments for my ex-cop to make profound moral choices. Because thatβs what I want in addition to starships and blasters. You also have to be willing to follow where your players lead. I once had my players completely derail my campaign, totally by accident, but we were having so much fun with where the game was going I ended up setting aside my original campaign plot and restructuring it to focus on where they were taking things, and we had a blast.
The family has moved into their own home now, an older home (still nice, but no high ceilings and not many elf hiding places!), and the children have both multiplied AND grown older, taller, and Bidenflation cost of voting stupid 2022 shirt. The Elf game is now the bane of the mom’s existence. Hiding it is a task. Several times this year, the Elf hasn’t had to go back to Santa because the kids were SO good the day before, thus explaining why he remained in the exact same hiding spot as the previous day. One evening, the mom is flustered. She finally hands the Elf to the dad and says,Β you hide the #%)(#^# elf today, but hide it high, because Big M is testing the waters and going to touch the #%(^#^ thing.” Dad’s answer is less than ideal – not only is the perch precarious, but it’s easily within reach of at least the oldest child, if not the second oldest as well. And it’s possible the elf is also judging the thermostat temp, which is an ongoing passive aggressive battle between mom (who sits at home and freezes all day) and dad (who pays the bills, but also works in his nice warm office all day).