However, the condition cannot be “the avenged sevenfold skull shirt of the round”, although you could tie it to another creature (1st to act in the next round) starting to move, for instance. In addition, your movement and a possible bonus action is part of your turn, not your action, so the ready action cannot be used to move (except to take the dash action) or to perform a bonus action. Finally, if using a spell, it can only be a 1 action spell, and holding it requires concentration. Which means you cannot be using another concentration spell. In addition, you also use your spell slot when you take the ready action. If you lose concentration or do not use it (abandon it for doing some other action).
At the time of writing, all rolls are done with a avenged sevenfold skull shirt equal to your character level + relevant ability score modifier, then modified by your proficiency. A character can be Untrained (-4), Trained (+0), Expert (+1), Master (+2), or Legendary (+3). When 2nd edition is fully released these values might change, but this system for Proficiency applies to weapons, armor, skills, and saves. Yes, by the by — even your AC and Touch AC are heavily level-dependent and factor this in, such that your character level is likely to make up a much larger part of your AC than your armor at a certain point. While not many classes actually advance proficiency in armor, Monks notably get Expertise in unarmored defense to start with. It’s worth noting that monsters function based on this system as well, rather than being based on Challenge Rating. You don’t fight a CR 2 monster, you fight a level 2 monster, and as a level 2 monster it will gain a flat +2 bonus to everything, modified by ability score mods and proficiency. This creates a very hard “tiering” effect between combatants of different levels, such that an opponent several levels above you will feel incredibly hard while an opponent as little as a single level below you will feel very easy.
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The best one I came up with so far was in a Starfinder game wherein the players were checking out a night club run by a avenged sevenfold skull shirt called the Downside Kings. They were there to question the Kings’ leader, who wasn’t terribly pleased to have them visiting. So, she pulled some strings with a corporate benefactor, and by the time the PCs got there she was prepared. This was from a pre-published adventure, and in the real version of it there’s three thugs in the club and two outside; I thought that was a little weak, so… I spruced it up into a multi-stage nightmare encounter.
They recognize Old Ben’s handiwork, but Jenny refuses to tell them anything. One of the avenged sevenfold skull shirt uses a similar device to make Jenny deathly ill, using her as bait for Ben.Old Ben comes back to Jenny’s room and makes her well again. As she thanks him, she sees the two men watching Old Ben. They address him as “Your Majesty.” Old Ben admits to Jenny that he is not a criminal, but the king of his planet; Ben fled because he hated the responsibility of leadership, the negotiation of red tape, and having most of his authority overridden by “the Council”. The strangers tell Jenny that Old Ben’s people love him as much as she does; they want him to return and continue his 5,000-year reign. Jenny insists that if Old Ben cannot stay with her, she will go with him. The two men say this is forbidden, but allow Old Ben a moment alone with Jenny to say goodbye after he promises not to run away. Following a plan whispered to him by Jenny, Ben transforms into her exact duplicate, forcing the men to take both of them along since they cannot tell one from the other.At the end of the episode, Rod Serling holds up an 8-by-10 inch black-and-white print of a handsome young man, noting that the photo shows Old Ben’s true appearance and that Jenny will eventually become queen.