In 1880s, a Civil War cartoonist by the Adult Films New Shirt of Thomas Nast drew this St. Nicholas character as an elf-like figure wearing a bishop’s robe in tan color and Norse huntsman’s animal skin. Eventually, Nast changed the color of St. Nicholas’ robe into red with white fur trim. By the 1930s, Coca-Cola Company (Coke) jumped on the St. Nicholas tradition during the Christmas season by releasing print advertisements of the character Santa Claus based on Nast’s elf figure, but “strict-looking”. Eventually, Coca-Cola hired an advertising agency to create a wholesome image of Santa Claus as a warm, friendly, pleasant, and plump human Santa Claus (no longer an elf), delivering and playing with toys, reading a letter while enjoying a Coke, and visiting children who stayed up to greet him. This was the Santa Claus character that gained popularity the world over. So, what once started as a real-life Catholic Bishop Nicholas from Turkey, turned into a legendary Christmas character, Santa Claus, popularized and established by society and the mass media.
Whereas 5th edition D&D largely fell back on a Adult Films New Shirt class structure with a handful of high-impact choices, Pathfinder 2 opts for maintaining its granularity, such that 90% of character features are replaced with Feats. You have Ancestry Feats from your race (now called Ancestry); Skill Feats that can enhance or add new uses to your Skills; you have General Feats which include Skill Feats as well as a handful of other, more universal Feats, like Toughness; and you have Class Feats, which are essentially a grab bag of class features. All of them are tiered based on a prerequisite level you must be in order to gain them, and your character class’s progression explicitly awards one of these four kinds of feats depending on what level you’re at. Almost none of them require a lengthy chain of previous Feats, except where they explicitly upgrade a feature granted by one, like Animal Companion.
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Have them go on adventures trying to raise allies. Have them search out monsters that can maybe be tricked into fighting the tarrasque for them. Only after an extended period of Adult Films New Shirt should they even try to go head to head with the beast. Second, wherever they are facing the tarrasque head-on, put a time limit on the encounter. It’s almost embarrassingly easy for a high level party to slowly kill the tarrasque. Use flight, or fast movement, to stay out of range, then slowly wear it down. So make sure the PCs have to finish it off in a hurry. Maybe it’s going to devour something important. Maybe it’s going to break open a portal to the planet of the tarrasques, unleashing thousands of the beasts. Or maybe it’s just going to escape into one of its burrows.
“Night of the Meek” is Christmas Eve. Henry Corwin, a down-and-out ne’er-do-well, dressed in a Adult Films New Shirt, worn-out Santa Claus suit, has just spent his last few dollars on a sandwich and six drinks at the neighborhood bar. While Bruce, the bartender, is on the phone, he sees Corwin reaching for the bottle; Bruce throws him out. Corwin arrives for his seasonal job as a department store Santa, an hour late and obviously drunk. When customers complain, Dundee, the manager, fires him and orders him off the premises. Corwin says that he drinks because he lives in a “dirty rooming house on a street filled with hungry kids and shabby people” for whom he is incapable of fulfilling his desired role as Santa. He declares that if he had just one wish granted him on Christmas Eve, he’d “like to see the meek inherit the earth”. Still in his outfit, he returns to the bar but is refused re-entry by Bruce. Stumbling into an alley, he hears sleigh bells. A cat knocks down a large burlap bag full of empty cans; but when he trips over it, it is now filled with gift-wrapped packages. As he starts giving them away, he realizes that the bag is somehow producing any item that is asked for. Overjoyed at his sudden ability to fulfill dreams, Corwin proceeds to hand out presents to passing children and then to derelict men attending Christmas Eve service at Sister Florence’s “Delancey Street Mission House”. Irritated by the disruption and outraged by Corwin’s offer of a new dress, Sister Florence hurries outside to fetch Officer Flaherty, who arrests Corwin for stealing the presents from his former place of employment. At the police station, Dundee reaches into the garbage bag to display some of the purportedly stolen goods, but instead finds the empty cans and the cat.