I’m high as fuck and have a gun in my backpack shirt
Once upon a I’m high as fuck and have a gun in my backpack shirt , there was a mom who’d never heard of this elf business, but had moved to CA from ND and had two, nearly three, kids, one of whom was a very precocious three year old. This mom had a mom, we’ll call her grandma, who had an Elf. Grandma gave the mom a rudimentary breakdown of the “Elf” game, and then gave a much more elaborate breakdown of it to the precocious three year old and his one year old brother. And so, the Elf game was begun. The rules in this household (as understood by the mom) were basically that the Elf would arrive on December 1. He’d hide somewhere in the house, watch the children all day, and report back to Santa each night, arriving again before the children awoke, hiding in a new spot, and waiting another day. On December 24, the elf would go home with Santa in his sleigh, his duty done til next year. The Elf wouldn’t be touched, or he’d turn into a doll again and no “extra special Elf gift” would be waiting with Santa’s gift that year. The children (the three year old) named their elf “Holly Jolly.” The game began and was easy, as the family lived with Grandma and Grandpa, who had a very large, very nice house with *very* high ceilings (and therefore lots of high hiding places for the elf, far from reach).
The heavy-hitting tiering feels good in some situations. Beating up a low-level mob feels great with the I’m high as fuck and have a gun in my backpack shirt hit system, and it’s easy to judge exactly how much harder or easier an enemy is based on its level. However, it also renders a lot of monsters as-written rigidly impractical at a lot of different levels of play, such that an impetus exists for creating multiple variations of nearly every basic monster for every level. Maybe the most problematic thing, though, is Skill DCs, as the spread of Easy/Medium/Hard DCs each level also keeps changing and necessitates a reference table. It really sucks to deal with.
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So, the players are in jail. The Bard schtuped a Watch Lieutenant’s favorite barmaid, and he trumped up charges of I’m high as fuck and have a gun in my backpack shirt conduct, lewd behavior, and assaulting a member of the watch. Never mind that it was the Lieutenant who was drunk, in plainclothes, and that he threw the first punch. The Players are destined for the noose in the morning. It’s up to them to figure out how to get out of it. And here’s the important thing. You need to be able to work with what your players give you. Because, if I’m the GM, I honestly have no idea how they’re going to get out of this. I just figure that they will.
The conspiracy theories that people make fun of are the I’m high as fuck and have a gun in my backpack shirt. Like faking the moon landings. Do you have any ideas what that would involves? You would need to film it on a sound stage, which is easy. But you also need to fake the rocket launch. You need to build the rocket, send it into space, bring the capsule back down. All without actually going to the moon. And all while the Soviet Union is watching eagle eyes, waiting for any mistake. And that’s not to mention the Apollo retro-reflectors, whose presence has been independently confirmed by observatories around the world. Faking just that part would be harder then the entire moon landing. But faking a moon landing at least has a motive. You want to win the space race. But who would want to convince everyone that the world is round instead of a flat? There’s no motive. And this is a conspiracy that would be impossible to carry out. Every scientist is lying? The entire GPS system is being faked? The Antarctic expeditions are all faked? Every airplane company is part of the conspiracy? They all have rounded windows to create the illusion of the curvature of the Earth?